To all of this. I get your points Renault. But honestly how many times does it seriously have an effect on a match?

Lets assume everyone is dead center and stays there when the healer dies. No one moves and no one tries to focus down the range asap. In the time it takes to respawn, animation and actually sprint you say there are 3 seconds of potential invlun in the center. Now, once they start running the first thing they are probably going to do is use an instant cast where possible to get a critical heal the moment they are in range. How many people are actually able to capitalize on that healer at max range while dealing with their own shit currently going on? Honestly, you have to be prepared in advance for that healer to even stop that. Furthermore, the team down a healer should be moving back the second the healer dies anyways, this further limits the chances to even stop that healer from getting a crucial heal off invuln or not.


I really feel like this is a non issue and only in the most extreme cases is actually abused in some way. And this whole topic just screams of hypothetical situations to begin with :l