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  1. #11
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    You misunderstand. There are some debuffs that healers can't remove. Like Esuna doesn't remove them. Some of these like doom require a mechanic to be managed to clear it by the player who has it or they die. The healer can't save them. Others like environmental debuffs affect the type of amount of damage the player takes and stays on them and can not be cleared by the healer. While the debuff may not be cleared, the player should learn to be mindful of their own status afflictions instead of ignoring them completely, which is what a lot of the players are doing now.
    (0)

  2. #12
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    In cases like those, though, you either learn or suffer peer indignation. Like Doom, if you don't recognize that you've got it things go south people are going to point it out. If they still don't get it then no manner of tutorial is going to change that. Can't cure stupid. Environmental debuffs are often impossible to avoid, like an elemental weakness or electrified floors. In those cases you either look to see if there's some kind other mechanic you should run into/avoid or hope the healers have area heals at the ready and power on. Point being, in those cases there's not a whole lot you can do from any standpoint. Sure, you can make a tutorial of these things but the people that'd be doing them are most likely people who know full well about the mechanics and just want the prize at the end for participating.
    (0)

  3. #13
    Player CorbinDallas's Avatar
    Join Date
    May 2015
    Posts
    745
    Character
    Korbin Dallas
    World
    Twintania
    Main Class
    Scholar Lv 80
    There are too many inconsistencies with a number of debuffs in particular that making a training mode for them would do little to nothing.

    Let's take the example of Doom. There are 2 instances of this that I can recall off the top of my head, World of Darkness and Wanderer's Palace (Hard). In both cases the debuff results in the same thing, instant death if it isn't cleansed. The approach to cleansing them however is completely different. For one you have to step on a pad, the other needs HP to be full. Herein lies the problem.

    How would you go about creating a Hall of Novice exercise that encapsulates getting rid of the same debuffs in many different ways. How do you teach someone that "that heavy is dispellable, but that one isn't, so you have to get hit by x mechanic to get rid of it, even though they have the exact same icon." You can't. People are only going to be even more confused.

    First time in WP HM, "I've been doomed but there's no pad to step on, what do I do?! Too late I'm dead."

    Don't get me wrong, I'm all for more advanced Hall of Novice exercises, but there are some things in this game that you can, and should, only learn via practice and failing that, research.

    Side note: Square, it's about time you differentiated debuffs that aren't dispellable by using a different coloured icon. Please.
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  4. #14
    Player
    odie's Avatar
    Join Date
    Dec 2013
    Posts
    725
    Character
    Aishwarya Vaishnavi
    World
    Midgardsormr
    Main Class
    White Mage Lv 70
    Quote Originally Posted by CorbinDallas View Post
    There are too many inconsistencies with a number of debuffs in particular that making a training mode for them would do little to nothing.
    That's a pretty valid point. I wish that would be a separate debuff where doom is concerned.
    (0)

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