Results -9 to 0 of 53

Thread: DRK balance

Threaded View

  1. #11
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Voltyblast View Post
    Well duh, I'm not a healer main: my healer is only 197, so of course it won't heal for 6k or more: this is just my experience on the field, not just a super complex calculation i did in the mind. Infact all what I just said in that post takes in consideration the best case scenario.
    Let me put this way: as an AST (which is 197 so mind that) whenever a DRK goes into Walking Dead Status it simply means I have to heal to their Max hp. I said 20k but in reality it can be even 25k, so one more heal with -my- gear. Sure I have regens and all that but it's yet again the best case scenario: what if he or she has a healing debuff? What about damage increase debuffs? Those have to be counted as well and only hinder your tank's survival whenever that happens.

    Sure I admit it, I'm bad with AST but it still doesn't change the fact that LD and WD are the most unreliable tanking saves in the game so far, because it adds busy work to a relatively simple mechanic: surviving a deadly blow. Oh it sure saves you from that blow but is your tank at 99% hp after 10 seconds? Oops it's dead, gotta heal faster! Is it my fault if my AST is weak and can't heal them to max hp? Alright then why PLD and WAR can survive just fine with my gear? Their CDs won't kill them after 10 or 5 seconds of not full health, but it will kill them if I don't recovery them a certain amount of hp. Keyword here being "A certain", not "100% hp"

    And yes, ED is a strong heal, but it's no Benediction: it can scale up to 1000 potency ((according to Reddit), but it doesn't beat 100% hp recovery!

    PS: Calcabrina can hit for about 8k, and the bosses in the arboretum can hit for about 5k unmitigated on a DRK/PLD. So yes, there are some dungeon bosses who can do that high amount of damage. And yes I can tell that because I'm a tank main. Ironically not a DRK though.
    going to take each point in turn. only point i wont touch is the ilvl of your ast(tho i did do some testing to see what heals would be like at that point, about 5.3-4 k.)
    first point i will say is about the healing debuff. pretty much every single healing debuff that happens, happens to the healer, because it targets the spells that heal, not the person that gets them. there are a few that lower how much a person gets healed for(ramuh) but they are few and far between. the dmg increasing one usually happens when someone screws up something, and if it happens enough to the point that any tank oh crap cd is needed to live, chances are it was going to be a wipe no matter what.

    second point is the healing amount required. this amount isnt the sole responsibility of the healer. drk has the job of making sure they live thru that as easy/simple as possible. its the same case for warrior. any smart tank is going to put up more then just LD/Holm. in the case of drk, they can make it easier to live by using two cds with ld. convalescence and blood bath(overkill imo, as one would make it easy to live). same goes for the healer. pay attention, and if such a cd is used, prep for major heals. main healer i would think having some trouble with LD is sch depending on timing.(tho emergency tactics is pretty amazing. had a few crits that healed for 10k+)

    last point is about the bosses you mentioned. or rather, bosses in general. all tank busters are telegraphed to hell. if any tank had to use their big cd to live to knock down, they werent getting healed to begin with, because there is almost no dmg going out during that fight, save for a few auto attacks. that would be less of a tank issue and more a healer issue. that bee boss however, i will give you that. screw that boss and its "let me sting you harder at whenever i want".
    (0)
    Last edited by Kaze3434; 04-22-2016 at 07:34 AM.