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Thread: DRK balance

  1. #31
    Player
    AlphaFox's Avatar
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    Aug 2013
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    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    I am tired but I really do not see the complaints some of you are bringing up. Unless your blowing Dark Arts every 3 secs when main tanking then of course your going to have issues with your MP but I am currently running Midas Savage (We cleared Midas 5 last week but had some issues and started late) and can Tank it with zero issues along with our Warrior OTing. Living dead has saved us a few times and if you know to use the right skills in conjunction such as convalescence your healers can easily squeeze more DPS out and still top ya off right when you going into Walking Dead. I say keep them as they are.
    (0)

  2. #32
    Player
    silentwindfr's Avatar
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    Jul 2012
    Location
    Gridania
    Posts
    4,116
    Character
    Florence Leduc
    World
    Ragnarok
    Main Class
    Monk Lv 90
    as the tank get more and more hp i think the fact to bring back the dark knight to 100% hp is crazy, he continue to take damage and if the healer can't get you back full life you are done for. personally i avoid to use it, i prefer die, it's more a bother than a help. only a white mage can really deal with it efficiently. i feel they need to reduce the goal of 100% hp to 60-75% hp for be more realistic.
    because soo far, LD can kill you and that not normal for a cd of last hope.

    indeed holmang make you unable to move, but at the end of holmang you will not drop dead because your healer (ast/sch) can't get you full life in time. plus, the warrior have a couple of skill for get back hp far more efficient than DRK. as tank i find LD too much a pain than being a CD of last hope...

    other QoL that i want to see come is when you are out of fight the aura must'nt consume mana... it's idiot. we can still cut it, but since it cost more of 1200 of our mp for put it back is kinda pointless. and i still fail to understand why as dark knight we can't have dark aura that will drain life or mana of the enemy surrounding us... the mana regeneration can be a pain, especially with a white mage (while the pack pull) if it spam Holy, bye bye the mana since the enemy are stun and don't attack you. (and tell me don't use AoE, Holy generate tons of hate)
    (0)

  3. #33
    Player
    AlphaFox's Avatar
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    Aug 2013
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    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by silentwindfr View Post
    as the tank get more and more hp i think the fact to bring back the dark knight to 100% hp is crazy, he continue to take damage and if the healer can't get you back full life you are done for
    The 100% HP heal refers to how much they need to be healed in total. You do not need to heal us to max, just simply make sure if we have 25k HP max that we receive 25k healing within that 10sec.

    Heal us for 15k, we take a 4k hit, heal for 10k. Were cured and good to go.

    Quote Originally Posted by silentwindfr View Post
    QoL that i want to see come is when you are out of fight the aura must'nt consume mana... it's idiot. we can still cut it, but since it cost more of 1200 of our mp for put it back is kinda pointless
    Unless your talking about your Tank stance of Grit (which costs about 1300 but drains no mana over time), Darkside only consumes about 400 and you refresh more than you consume when out of battle so your not taking a big hit.
    (1)
    Last edited by AlphaFox; 04-21-2016 at 02:10 PM.

  4. #34
    Player
    alimdia's Avatar
    Join Date
    Jul 2014
    Posts
    2,064
    Character
    Ali Lifesaver
    World
    Gilgamesh
    Main Class
    Marauder Lv 80
    Quote Originally Posted by silentwindfr View Post
    as the tank get more and more hp i think the fact to bring back the dark knight to 100% hp is crazy, he continue to take damage and if the healer can't get you back full life you are done for. personally i avoid to use it, i prefer die, it's more a bother than a help. only a white mage can really deal with it efficiently. i feel they need to reduce the goal of 100% hp to 60-75% hp for be more realistic.
    because soo far, LD can kill you and that not normal for a cd of last hope.
    What you are saying is you don't know how living dead works
    (5)

  5. #35
    Player MagiusNecros's Avatar
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    Nov 2015
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    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    I honestly feel like LD was designed around raid encounters and those who don't raid have a lot of trouble dealing with LD in general. If your coordination isn't on the nail the DRK is pretty screwed if the healer is already dead or wasn't paying attention. Thing is LD has no synergy with the DRK but the DRK's healer. Meanwhile PLD has the bonafide best one with a hefty cooldown and a Warrior can technically just Berserk and self heal at least half to 2/3 of their HP back through self heals during Holmgang.

    And the DRK has....DASE?
    (1)

  6. #36
    Player
    Belhi's Avatar
    Join Date
    Feb 2015
    Posts
    3,016
    Character
    J'talhdi Belhi
    World
    Bismarck
    Main Class
    Conjurer Lv 90
    They cant just make it like the other two and as I said before, if your healer knows what they are doing they should be able to handle Living Dead. Its not that hard to spot.

    Generally if your healer is already out of play, then no tank cd is going to stop a wipe. Holmgang will stop a Warrior dying but it won't stop them taking damage and it roots them on the spot so they will be eating any AoEs. PLD does have a self heal but its cost means that its not going to do more than drag out the fight another tankbuster or so.

    The big CDs are major emergency switches and PLD should have the best. Mitigation is supposed to be their thing which is why they have less dps than either of the other two tanks. As for SE, I see it as a general mitigation tool. While one doesn't heal a lot, over a fight it heals a lot.

    Soul Survivor seems useless to me but Living Dead is still a very powerful CD.
    (0)

  7. #37
    Player Kaze3434's Avatar
    Join Date
    Mar 2014
    Location
    Old Grid
    Posts
    1,016
    Character
    Rumina Asou
    World
    Cactuar
    Main Class
    Archer Lv 70
    Quote Originally Posted by Voltyblast View Post
    If you're a WHM with Benediction ready, yes it is better. If not then you're going to struggle, especially nowadays where tanks are going full vit. Before at least they had less hp due to the strength gear they had to get, meaning less hp to recovery. But now? It's insanely high for one thing and they will "start" from 1 hp, meaning that you have to heal 20k hp (more or less) in less than 10 seconds AND while the boss is still attacking, most likely negating one of your heals if the boss can hit for more than 5k damage (and I can even name a few).

    And sure, while my AST can heal 5k with benefic 2, I have to do that within 10 seconds which means I have to cast it 4 times in a row: miss one and the tank is dead at 80-90%

    Sure it can be fixed with a macro, but why not fix the skill itself? Maybe increase the healing taken by 100% during Walking Dead or lower the hp required to 50% instead, because it's highly unreliable as of now. Holmgang at least doesn't kill you while at 99% of hp!
    the bolded shows you dont know how it works at all. drk doesnt need to be healed to full, they need to be healed for their max hp. case in point, back when it was first brought in, bene actually didnt get rid of it, because they would be healed for max minus the 1 hp they had. any dmg they take does not affect when LD would come off. any regens on them also eases the heals needed to keep them alive.
    two things about your ast i am wondering. how are your heals about 6-800 less then mine when just about everyone should be at 210 now? mine is only 211. as ast, you have the second strongest single target heal in the game. ED would most likely take the required heals down to one. even if it was on cd, your other cool downs would help you keep them alive. really the only thing needed in regards to living dead is paying attention.

    edit, thinking about it, the only bosses that would even hit that hard, you wouldnt be healing it by yourself.
    (1)
    Last edited by Kaze3434; 04-21-2016 at 05:11 PM.

  8. #38
    Player
    Cherie's Avatar
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    Aug 2013
    Location
    Ul'dah
    Posts
    1,120
    Character
    Cherry Fortuna
    World
    Leviathan
    Main Class
    Culinarian Lv 70
    DRK is just in the middle of pld and warrior. It's not supposed to surpass them or anything. Yes, I'd like to see as many DRKs as warriors but a couple tweaks aren't going to change that unless you make it so the average player can make a DRK do as much or more total damage than a warrior. That's not going to happen, that's warrior's niche! DRK's niche is that it's a combination of warrior and paladin with some quirky things added on...

    Quality of Life though... please make Walking Dead more obvious to healers that aren't paying attention please. Give me a option I can turn on in settings that makes my healers have like a siren going off and their screen flash when it happens in duty finder. I trust like everyone else to pay attention (friends, fc, linkshells, party finder, shouting for randoms), but duty finder is grind content and clearly I shouldn't need to use living dead anyway but... *if* I do, well I'm probably already doomed but hey, Quality of life right? Give us that small additional chance for duty finder content not to be salty pls! :P We all know the pains of duty finder. Hallowed Ground and Holmgang in duty finder are actually useful if healer got up to get a drink in the middle of a pull without telling anyone(it's not like they are going to see us ever again so people do stuff like that in duty finder!).
    (0)

  9. #39
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Well honestly one way to make LD better is to have a doom sigil or something hover above your character for the duration. Or even that Sole Survivor Sigil or whatever.
    (0)

  10. #40
    Player
    Ultear_Milkovich's Avatar
    Join Date
    Mar 2014
    Location
    Limsa Lominsa.
    Posts
    451
    Character
    Pandora Heinstein
    World
    Moogle
    Main Class
    Thaumaturge Lv 60
    Quote Originally Posted by silentwindfr View Post
    he continue to take damage and if the healer can't get you back full life you are done for. personally i avoid to use it, i prefer die
    In order to post on a "XXX job balance suggestions" thread, you should have some basic knowledge of the actual job and its skills.
    (0)

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