...I like the low price... = =;
I kind of wish they would repair to 100% but I'll gladly take 99%... In any case, I don't think it needs to be raised. D=




...I like the low price... = =;
I kind of wish they would repair to 100% but I'll gladly take 99%... In any case, I don't think it needs to be raised. D=


The repair system as it is, is fine. Price is good and you go up to 99%. I really don't see why anyone would complain about how cheap the NPC repair is. Considering that the price will all add up as well. If someone was wearing 7 pieces of gears all rare/ex, then the cost would be grand total, at OP's Price, would be grand total of 175,000, as opposed to 35,000 to repair all level 40+ gears.
So like the first reply said: Yeah No.
Suirieko Mizukoshi ofExcaliburLamia
I am for the most part, a crafter/gatherer, and I would love it if I could give some extra benefit to players with my playstyle. Something that when people hear that I am for the most part a crafter can make them cheer a bit "Woo, a crafter, cool!". But raising the repair cost? God, no! I don't want to be the lesser of two evils! Or the eviler because if I am actually on a rush to finish something and couldn't help I'll be an ass!
Maybe a very slight durability deterioration resistance until next repair? For example, it deteriorates 10% slower. Or maybe, Jebus, a simple visual effect is enough to motivate most. Like, a sparkle or some crap. Because it's neatly polished and whatnot.
Another thing I can think of not requiring Dark Matter to repair just like the NPC. Dark Matter to repair to 100%. Or Dark Matter for the mentioned "boost". No Dark Matter for 99% would actually have people repairing things even if the reward is measly because, hey, it costs nothing and we don't even have to trade anymore.
Alternatively, let crafters repair a bunch of things at once. Goddamn, just saving the time of repairing my junk one at a time at the NPC is priceless to me. I know this because I use it, I don't craft at everything.
Materia Attaching Request Interface: http://forum.square-enix.com/ffxiv/threads/22251-MATERIA-Attaching-Bazaar-Request-and-Ward
[I apologize for the shameless plug in the sig, but traffic to those forums is minimal]



Funny you mention this my Weaver is at 40 and can repair most of my stuff but in most cases I will just run up to the NPC and quickly click through all my items and repair what needs to be repaired because the player repair system is so convoluted and a pain in the ass to use.
Kill it for good I say!
There is a big problem with the NPC in that it doesn't adjust the cost based on how broken an item is so if my item is 98% durability of 0% it charges me the same cost, this is because a player has to use a dark matter regardless of how broken the item is, a good example of the player repair system holding back what would be an intuitive repair system like ... hmmm every other mmo has out there.
The dev team have got themselves in to a situation now where they will forever have to passify and appease the crafting community, I have a craft only to support my main class CNJ and thats how it should be in my opinion.
Last edited by Jinko; 10-29-2011 at 03:20 AM.


I think I would prefer gear damage and the repair mechanic eliminated from the game. The best feature of the current repair system is it's use as a minor gil sink. It doesn't really do much for crafters, which I assume was one of the reasons for including repairs in the game. Exp? Not enough to bother with. Gil? Not enough to go out of your way for. Fun? As much as a DoW euthanizing rodents from someone's bazaar for gil with a generic kneeling animation. And I don't think gear damage is a good death penalty. Weakness penalties, time/mp to raise/rebuff, food lost... that is enough of a death penalty for me.
It is good to have a system for removing gear from the game so crafters can make more. Gear damage seems like a promising idea at first, but repair is no fun for battle classes or crafting classes. It's just a minor annoyance and a gil sink.
The First Law of Roegadynics: "A Roegadyn may not injure a Lalafell or, through inaction, allow a Lalafell to come to harm."


they do have a means to remove gear from the game, at least two. (npc merchants, and materia)

I think it's terrifying how many people want the repair system removed from the game. I actually like your idea of raising the prices.
And I think the Dark matter approach is ugly at best - I understand the mat costs for repairs may have been a little stupid for some items, but why not just put the effort into fixing it, rather than abolishing it for some weird item that makes little sense? I thought the idea of the path to 2.0 was improving the game, not unnecessarily dumbing it down.
It's really how horrible how many people are wanting just that, though. The repair system works if you put the effort into meeting people in the game.
I carry under 500k at almost any given time and would still appreciate repairs actually being something I consider more than tapping enter as fast as I can at the NPC.
There are just way, way too many options for MMOs out there that do exactly what the majority of people seem to be wanting. I don't understand why FFXIV has to be easier and easier, too.
Last edited by Mirh; 10-28-2011 at 05:33 PM.
Its simple. Having a stupid and annoying repair system does not make the game harder or easier. It makes it an annoying game system that everyone hates.I think it's terrifying how many people want the repair system removed from the game. I actually like your idea of raising the prices.
And I think the Dark matter approach is ugly at best - I understand the mat costs for repairs may have been a little stupid for some items, but why not just put the effort into fixing it, rather than abolishing it for some weird item that makes little sense? I thought the idea of the path to 2.0 was improving the game, not unnecessarily dumbing it down.
It's really how horrible how many people are wanting just that, though. The repair system works if you put the effort into meeting people in the game.
I carry under 500k at almost any given time and would still appreciate repairs actually being something I consider more than tapping enter as fast as I can at the NPC.
There are just way, way too many options for MMOs out there that do exactly what the majority of people seem to be wanting. I don't understand why FFXIV has to be easier and easier, too.
Get to lvl 50 and do an ifrit battle or something that is actually pretty hard.
Getting gear fixed every 5 secs does not make a game fun. SE realized that so they removed it. Fun is what we are aiming for. Nothing esle.


the current cost is fine, I think they should have kept the 75% npc repair though.


instead of just having a useless weapon at 0% they could do a three staged degradation.
So you craft a new Winglet Sword, you go out grind for hours die a few times and low and behold your New sword hits 0% your new sword now becomes a Notched Winglet sword slashing Damage is now 40 instead of 100. no big deal right so you keep going for a few more hours, and you Die a few more times. Your Notched Winglet Sword hits 0% its now a Broken Winglet Sword Slashing damage is now 15% and all stats are halved.
Not only would this system give new visual indicators on weapons that are broken and notched, it would also give more time to repair and please crafters as only they can take a notched sword and repair it to its previous state.
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