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  1. #11
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by AnduinLynn View Post
    It's a pretty awful solution in my opinion, because it is SO easy on bad teams. I could be on a team and dominate the enemy, hold the medals, but then in the last 20 seconds someone can be one-shot by an LB, their medals picked up, and the enemy team running away and winning the match my team dominated in. This happens soooo often, and it is so annoying.
    It's to the point where I wish they'd either nerf or remove LB's in pvp, because one-shot gimmicks have nothing to do with skill, and exist as nothing more than a cheesy free kill.

    This happens to me all the time. My team dominates and then the person with the most medals gets killed by a one-shot LB and I get blamed for it as the healer in my group. Very frustrating stuff. I want limit breaks gone. They are gimmicky and help bad players.

    I dread it when my team starts out strong, because I know what's going to happen.
    (3)
    Last edited by Aramyth; 04-21-2016 at 08:22 PM.

  2. #12
    Player
    kisada's Avatar
    Join Date
    Mar 2011
    Posts
    217
    Character
    Kisada Exis
    World
    Behemoth
    Main Class
    Leatherworker Lv 50
    the problem isn't so much even the system. i can actually appreciate the system and its mechanics for what they are, even if i dislike the whole thing. but LB's definitely have made the mode a lot less enjoyable to play. there is a powerful sense of dread when you do most everything right or better than the other team, but the other team wins simply because of LB spam.

    LB's have never been fun in pvp from the very start, and that hasn't changed.
    (3)

  3. #13
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by kisada View Post
    there is a powerful sense of dread when you do most everything right or better than the other team, but the other team wins simply because of LB spam.

    LB's have never been fun in pvp from the very start, and that hasn't changed.
    To be fair the opposing team can't exactly limit break spam if you are beating them so handily that they can't destroy the adrenaline crate before you. I don't like the limit breaks anymore than most people here but alot of players will flat out ignore the adrenaline crates and then cry afterwards about the lb spam when they could have prevented it by just getting it themselves since they are technically "so much better" than the other team. You can't spam lb without those crates as I'm pretty sure should you ignore all crates you will only end up with 1 lb (time permitting). I know the inclusion of limit breaks is supposed to be a tide changer and perhaps a crutch for some players but they should at least consider disabling the dmg modifiers on it when combined with heavy medal stacks. Also the medal stacks threshhold should be raised slightly imo. It's pretty dumb to me to already have 1 stack of heavy medal at the start of a match simply because we won the opening exchange.
    (0)

  4. #14
    Player
    AnduinLynn's Avatar
    Join Date
    Jan 2016
    Posts
    120
    Character
    Bailey Reed
    World
    Balmung
    Main Class
    Warrior Lv 60
    Quote Originally Posted by Dimitrii View Post
    snip
    All it really takes is one LB, because most games aren't a flat out domination. If two teams are combating one another and we're winning by a fair amount, even if the tank who has most medals (as is intended) gets not but a few percent under full health with defense buffs up, then they will be one shot by an LB due to the amount of damage they deal plus the increase based on medals.

    This makes the match very unrewarding as it comes down to less of who is more skilled in their classes, and more of who can LB and run first. If LB's were flat-out removed, and or nerfed heavily, then the matches would be dependent ONLY on player skill, and combos.

    Not the ability to press one button for a free kill.
    (1)

  5. #15
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by AnduinLynn View Post
    This makes the match very unrewarding as it comes down to less of who is more skilled in their classes, and more of who can LB and run first. If LB's were flat-out removed, and or nerfed heavily, then the matches would be dependent ONLY on player skill, and combos.
    I agree it does make for an unrewarding experience since skill level is watered down. Which is why it would be nice if they could at least make it so the heavy medal debuff doesn't apply to lb however idk how easily something like that could be implemented for them. It's pretty funny however how SE implemented all these changes to make matches faster yet they are on average longer than they were pre patch lol.
    (5)

  6. #16
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AnduinLynn View Post
    All it really takes is one LB, because most games aren't a flat out domination. If two teams are combating one another and we're winning by a fair amount, even if the tank who has most medals (as is intended) gets not but a few percent under full health with defense buffs up, then they will be one shot by an LB due to the amount of damage they deal plus the increase based on medals.
    This is a problem with the current perceived play style, not the mechanics of the fight.

    The reason why a lot of people are having a problem with LB's causing immediate turn arounds late in the match is because people aren't thinking ahead. I wish there was a more polite way of saying this, but there is no way in hell that one person, even if they are a tank, should be holding the majority of the medals. You are flat out asking for a loss if the Tank is carrying more than 4 (and even that is pushing it if they enemy team knows what they're doing). Split it up, though, and the match can play very differently, even if someone gets one-shot by an LB. Quite frankly, people need to start putting a little more thought into how they play. It's a team based match, after all, not a game of tag.

    That said, LB's are, most certainly, overpowered in this context.

    Quote Originally Posted by Dimitrii View Post
    Which is why it would be nice if they could at least make it so the heavy medal debuff doesn't apply to
    ^ This 100%.

    Melee limit breaks are pretty devastating all on their own and can one-shot pretty much everything that's not a tank even without a debuff. They definitely don't need any boosts to their effectiveness. So,, if at all possible, I would very much like to see their potency adjusted to ignore the Heavy Medal Debuff or be scaled back accordingly.
    (1)

  7. #17
    Player

    Join Date
    Jul 2011
    Posts
    644
    Tank should not take more than 4 stacks, that's true, i even loss a dominated game with this 4 stacks, it make me think even 4 stacks is too much ? i would say yes and no, maybe a deeps with 1 stack is as easier to kill if i compare to a tank with 4 stacks.
    All the tanks must advoid to take more.
    But yes LB can supress someone stacked too easily, you can keep use your LB in the end and robe the match for sure. this is the lame thing.
    I make me think the medal debuff is a little too harsh or/and the melee LB is overpowered.
    I hope SE will make some tweak to prevent match to not be so easily robed at the end.
    (0)
    Last edited by kensatsu; 04-22-2016 at 05:27 PM.

  8. #18
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Even splitting stacks results in deaths for healer/dps. Healers are already pretty easy to wombo combo with an LB + anyone with half a brain to hit you as well. Add a medal stack to that? Goodbye healer. Same with DPS. They already fall pretty fast when burst happens. Tanks that go past 4 stacks are basically walking around with a 'kill me please' on their back. They really just need to get rid of adrenaline as a whole. Cause it isn't making anything faster like they wanted. It just turned into hot potato.
    (2)

  9. #19
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Oh enemy team with tank is hiding at base with 6+ plus stacks? Nin/mnk/drg, go to mid, grab adrenaline buff, and lb that guy near the end of the game, easy win :|
    (0)

  10. #20
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    I honestly like it. I enjoy heavy amounts of mechanics and objectives in my PvP. That being said, coming after the medal system is a straw man because the real problem is the amount of LB that's getting off.

    They need lower to LB, and they need to rearrange the heavy medal thresholds. Getting the first few stacks of vuln are a little too easy for non-tanks. I don't know the actual current heavy medal chart so I can't propose anything atm though

    One last point, a lot of people have old meta mentality and think the tank needs to go 7+ stacks. I tried that the first few days of season 1 and got stomperiono'd. Once I stopped going past 4 stacks, I added 10% to my winrate. Ideally you want about a 4-1-1-1 split or something close to it. DPS die the most so end game they can grab medals and barely get stacks cause they're so low.
    (1)
    Last edited by Jubez187; 04-23-2016 at 11:44 PM.

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