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  1. #1
    Player
    Dimitrii's Avatar
    Join Date
    Jul 2014
    Posts
    849
    Character
    Knives Stryfe
    World
    Diabolos
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by AnduinLynn View Post
    This makes the match very unrewarding as it comes down to less of who is more skilled in their classes, and more of who can LB and run first. If LB's were flat-out removed, and or nerfed heavily, then the matches would be dependent ONLY on player skill, and combos.
    I agree it does make for an unrewarding experience since skill level is watered down. Which is why it would be nice if they could at least make it so the heavy medal debuff doesn't apply to lb however idk how easily something like that could be implemented for them. It's pretty funny however how SE implemented all these changes to make matches faster yet they are on average longer than they were pre patch lol.
    (5)

  2. #2
    Player Februs's Avatar
    Join Date
    Jul 2015
    Location
    Ul'dah
    Posts
    1,927
    Character
    Februs Harrow
    World
    Diabolos
    Main Class
    Paladin Lv 90
    Quote Originally Posted by AnduinLynn View Post
    All it really takes is one LB, because most games aren't a flat out domination. If two teams are combating one another and we're winning by a fair amount, even if the tank who has most medals (as is intended) gets not but a few percent under full health with defense buffs up, then they will be one shot by an LB due to the amount of damage they deal plus the increase based on medals.
    This is a problem with the current perceived play style, not the mechanics of the fight.

    The reason why a lot of people are having a problem with LB's causing immediate turn arounds late in the match is because people aren't thinking ahead. I wish there was a more polite way of saying this, but there is no way in hell that one person, even if they are a tank, should be holding the majority of the medals. You are flat out asking for a loss if the Tank is carrying more than 4 (and even that is pushing it if they enemy team knows what they're doing). Split it up, though, and the match can play very differently, even if someone gets one-shot by an LB. Quite frankly, people need to start putting a little more thought into how they play. It's a team based match, after all, not a game of tag.

    That said, LB's are, most certainly, overpowered in this context.

    Quote Originally Posted by Dimitrii View Post
    Which is why it would be nice if they could at least make it so the heavy medal debuff doesn't apply to
    ^ This 100%.

    Melee limit breaks are pretty devastating all on their own and can one-shot pretty much everything that's not a tank even without a debuff. They definitely don't need any boosts to their effectiveness. So,, if at all possible, I would very much like to see their potency adjusted to ignore the Heavy Medal Debuff or be scaled back accordingly.
    (1)

  3. #3
    Player

    Join Date
    Jul 2011
    Posts
    644
    Tank should not take more than 4 stacks, that's true, i even loss a dominated game with this 4 stacks, it make me think even 4 stacks is too much ? i would say yes and no, maybe a deeps with 1 stack is as easier to kill if i compare to a tank with 4 stacks.
    All the tanks must advoid to take more.
    But yes LB can supress someone stacked too easily, you can keep use your LB in the end and robe the match for sure. this is the lame thing.
    I make me think the medal debuff is a little too harsh or/and the melee LB is overpowered.
    I hope SE will make some tweak to prevent match to not be so easily robed at the end.
    (0)
    Last edited by kensatsu; 04-22-2016 at 05:27 PM.