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  1. #21
    Player
    Zamaruki's Avatar
    Join Date
    Aug 2013
    Location
    Nowhere interesting.
    Posts
    6
    Character
    Zamaruki Starhallow
    World
    Moogle
    Main Class
    Warrior Lv 70
    Quote Originally Posted by PotatoGirl View Post
    They really just need to get rid of adrenaline as a whole. Cause it isn't making anything faster like they wanted. It just turned into hot potato.
    Agreed. If anything, the over-reliance on limit breaks has actually made the game slower, as it turns the last two minutes into a stupid dance of "can I juke/survive the incoming melee LB". It has barely any counterplay, involves very little personal skill or class knowledge, and in general is just unfun and cheesy.
    (0)

  2. #22
    Player
    Jubez187's Avatar
    Join Date
    Oct 2013
    Posts
    309
    Character
    Arant Aleite
    World
    Sargatanas
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Zamaruki View Post
    Agreed. If anything, the over-reliance on limit breaks has actually made the game slower, as it turns the last two minutes into a stupid dance of "can I juke/survive the incoming melee LB". It has barely any counterplay, involves very little personal skill or class knowledge, and in general is just unfun and cheesy.
    Agreed. I liked that there was LB, but it's way too powerful right now, specifically melee. If they added a longer cast time for melee so that you could FEASIBLY get a CD off or something then it'd be a little better. Also, less passive adrenaline gain.
    (0)

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