hell no i don't like it

hell no i don't like it

the problem isn't so much even the system. i can actually appreciate the system and its mechanics for what they are, even if i dislike the whole thing. but LB's definitely have made the mode a lot less enjoyable to play. there is a powerful sense of dread when you do most everything right or better than the other team, but the other team wins simply because of LB spam.
LB's have never been fun in pvp from the very start, and that hasn't changed.
To be fair the opposing team can't exactly limit break spam if you are beating them so handily that they can't destroy the adrenaline crate before you. I don't like the limit breaks anymore than most people here but alot of players will flat out ignore the adrenaline crates and then cry afterwards about the lb spam when they could have prevented it by just getting it themselves since they are technically "so much better" than the other team. You can't spam lb without those crates as I'm pretty sure should you ignore all crates you will only end up with 1 lb (time permitting). I know the inclusion of limit breaks is supposed to be a tide changer and perhaps a crutch for some players but they should at least consider disabling the dmg modifiers on it when combined with heavy medal stacks. Also the medal stacks threshhold should be raised slightly imo. It's pretty dumb to me to already have 1 stack of heavy medal at the start of a match simply because we won the opening exchange.
All it really takes is one LB, because most games aren't a flat out domination. If two teams are combating one another and we're winning by a fair amount, even if the tank who has most medals (as is intended) gets not but a few percent under full health with defense buffs up, then they will be one shot by an LB due to the amount of damage they deal plus the increase based on medals.
This makes the match very unrewarding as it comes down to less of who is more skilled in their classes, and more of who can LB and run first. If LB's were flat-out removed, and or nerfed heavily, then the matches would be dependent ONLY on player skill, and combos.
Not the ability to press one button for a free kill.
I agree it does make for an unrewarding experience since skill level is watered down. Which is why it would be nice if they could at least make it so the heavy medal debuff doesn't apply to lb however idk how easily something like that could be implemented for them. It's pretty funny however how SE implemented all these changes to make matches faster yet they are on average longer than they were pre patch lol.
This is a problem with the current perceived play style, not the mechanics of the fight.All it really takes is one LB, because most games aren't a flat out domination. If two teams are combating one another and we're winning by a fair amount, even if the tank who has most medals (as is intended) gets not but a few percent under full health with defense buffs up, then they will be one shot by an LB due to the amount of damage they deal plus the increase based on medals.
The reason why a lot of people are having a problem with LB's causing immediate turn arounds late in the match is because people aren't thinking ahead. I wish there was a more polite way of saying this, but there is no way in hell that one person, even if they are a tank, should be holding the majority of the medals. You are flat out asking for a loss if the Tank is carrying more than 4 (and even that is pushing it if they enemy team knows what they're doing). Split it up, though, and the match can play very differently, even if someone gets one-shot by an LB. Quite frankly, people need to start putting a little more thought into how they play. It's a team based match, after all, not a game of tag.
That said, LB's are, most certainly, overpowered in this context.
^ This 100%.
Melee limit breaks are pretty devastating all on their own and can one-shot pretty much everything that's not a tank even without a debuff. They definitely don't need any boosts to their effectiveness. So,, if at all possible, I would very much like to see their potency adjusted to ignore the Heavy Medal Debuff or be scaled back accordingly.

Even splitting stacks results in deaths for healer/dps. Healers are already pretty easy to wombo combo with an LB + anyone with half a brain to hit you as well. Add a medal stack to that? Goodbye healer. Same with DPS. They already fall pretty fast when burst happens. Tanks that go past 4 stacks are basically walking around with a 'kill me please' on their back. They really just need to get rid of adrenaline as a whole. Cause it isn't making anything faster like they wanted. It just turned into hot potato.

Agreed. If anything, the over-reliance on limit breaks has actually made the game slower, as it turns the last two minutes into a stupid dance of "can I juke/survive the incoming melee LB". It has barely any counterplay, involves very little personal skill or class knowledge, and in general is just unfun and cheesy.

Agreed. I liked that there was LB, but it's way too powerful right now, specifically melee. If they added a longer cast time for melee so that you could FEASIBLY get a CD off or something then it'd be a little better. Also, less passive adrenaline gain.Agreed. If anything, the over-reliance on limit breaks has actually made the game slower, as it turns the last two minutes into a stupid dance of "can I juke/survive the incoming melee LB". It has barely any counterplay, involves very little personal skill or class knowledge, and in general is just unfun and cheesy.



Oh enemy team with tank is hiding at base with 6+ plus stacks? Nin/mnk/drg, go to mid, grab adrenaline buff, and lb that guy near the end of the game, easy win :|
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