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  1. #1
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    Concerned About Jobs

    WARNING: WALL OF TEXT!

    Okay so I decided to come back to the game after looking over the information on upcoming changes. Quite a bit of what I looked into was pretty exciting, and I've begun keeping myself as up-to-date with every interview and other source of information as I can to see what else we can expect in the future.

    Some of the things that have been either confirmed or hinted at that I'm really excited for are the buddy system for Chocobos, where we can gear up and fight alongside our Chocobo. The Beast Taming/Summoning classes/jobs to finally add a pet system to the game (Just one of the many disappointments I had when the game first launched).

    The 7 jobs that have been confirmed look to be great additions and help make the game feel more like "Final Fantasy". I enjoy new experiences but mainly in the form of stories and gameplay changes, certainly not changes in tradition. Final Fantasy's job system is the reason I even like the series. So I'm excited for the upcoming job system, but the 1 job per class has me worried. I know they'll add more jobs and classes eventually, but in the game's current state, 7 jobs is far too few.

    One could argue a game like WoW has only 8 classes but those classes branch of into 3 very unique builds each, for about 24 different ways to play the game. This point is moot, though, since this isn't World of Warcraft, this is Final Fantasy, and as tradition goes there are only a handful of the traditional jobs being added. My main concern is the talk in an interview with Yoshi-P about how the Beast Taming/Summoning class is taking priority over classes like Arcanist and Musketeer being added. He made it seem like we can't really expect to see many classes/jobs in the game even once 2.0 is out. Maybe 9 total in the game if we're lucky.

    The only point that helped me feel at ease was the talk of multi-class requirement jobs. That takes away any need of adding more classes to add more jobs, the only problem though is when we'll see them. A big part of the fun of MMORPG's is playing as a class/job with a theme you enjoy. And as tradition goes we're lacking Thief, Dark Knight, Red Mage, Blue Mage, Samurai, Ninja, etc. Blue Mage is one of my favorite jobs in any FF game, when will we see them? Ninjas and Samurai are also popular (but please don't turn Ninjas into tanks again), Thieves and rogue-type classes are also much-desired. Red Mages are almost always present. Will we see these jobs before 2.0? Thankfully Beastmaster/Summoner are in the works, it's a step in the right direction.

    If I don't play this game I'll probably play WoW again instead, but I really, really don't want to. When the subscription fees are reintroduced, I'll be paying. I want this game to thrive, I want to play a FINAL FANTASY game online. There have been changes and notes stating things that I like for adding to the FF feel of the game, but the lack of jobs that (for the most part) should already be there is a real buzzkill. I have no intention of ever playing FFXI again to experience these classes. So please, Square, I implore you to try to add these traditional jobs to the game before 2.0 hits!

    We don't need new classes to be able to unlock them either, we just want to play the game as our favorite jobs. It helps us plan ahead for which Disciples of the Land and Hand to skill up, or if it'd even be worth doing. Like, say, if Blue Mages supposedly wore cloth as expected, we could level Weaving up while waiting for the job to be released. But if we don't know if it'll even be coming, we get apprehensive and ignore the jobs/classes we don't care too much for and probably move to a more "Full" game. I don't want to see people leaving the game and I certainly don't want to end up leaving because I only enjoy playing one job/class (where other MMO's have so many other options). If it's not much trouble can you give us more hints at upcoming jobs? It'd be nice to at least know we won't be stuck with only 8-9 jobs for 2 years (assuming summoner and beastmaster get released).
    (1)
    Last edited by Gavyn; 10-27-2011 at 01:45 AM.

  2. #2
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    Betelgeuzah's Avatar
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    Captain Lalafist
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    Odin
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    Arcanist Lv 82
    From a game mechanics standpoint, we (will) have every role we need to perform. Holy trinity + buffing.

    Everything after that is merely an extra. If anything, they shouldn't just add new jobs if they can't bring anything new to the table. It'll be only much harder to balance them together.
    (0)

  3. #3
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    Teakwood's Avatar
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    Vai Greystone
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    Zalera
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    Arcanist Lv 90
    I don't see where you got "maybe nine total jobs if we're lucky" out of anything Yoshida said.

    He's said specifically in the past that there'd be multiple jobs coming from the same class. It's just not something that's going to be implemented right away.
    (2)
    7UP!


  4. #4
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    Quote Originally Posted by Teakwood View Post
    I don't see where you got "maybe nine total jobs if we're lucky" out of anything Yoshida said.

    He's said specifically in the past that there'd be multiple jobs coming from the same class. It's just not something that's going to be implemented right away.
    A thousand time this. Why people can't read infos ? And it's been repeasted a lot of times, in a lot of topics like this
    (2)

  5. #5
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    Quote Originally Posted by yukikaze_yanagi View Post
    A thousand time this. Why people can't read infos ? And it's been repeasted a lot of times, in a lot of topics like this
    I'll try to make my point a little more clear. I got the "nine jobs if we're lucky" part based on the assumption that along with the Paladin, Monk, Bard, Warrior, White Mage, Black Mage, and Dragoon, we were only going to see a Beast Tamer/Summoner job by time 2.0 hits after reading this interview- http://ffxiv.gamerescape.com/2011/10...-is-out-there/

    My concern was that if this is the case, based on how Yoshi made it sound, that we would only be seeing the 7 upcoming jobs and that 8th job in over a years worth of time, with none of the other traditional jobs making it into the game until past 2.0. I was trying to express my thoughts on the importance of Final Fantasy's jobs that have helped make the series successful, and worried that without key jobs like Thief, Red Mage, Blue Mage, Samurai, Dark Knight, Ninja, etc. the game will still feel incomplete by 2.0. Turning players off to the game.

    @Yukikaze, It's repeated topics "like this" that show SE how badly a community actually wants something. Don't knock this whole thread as bad simply because I wanted to express my concerns myself. If you don't agree with what I stated, more power to ya, but I -did- check my info and it wasn't an "OMG we're not getting any more classes!" thread like you seem to be implying.

    @Teakwood, You could argue that any jobs added from here on out are just extras (including the 7 being added now), since we already have a Tank class, Healer class, and Damage-Dealing class. But let's pretend we only had Lancers, Conjurers, and Marauders. Those fill the 3 main roles mentioned. Should Archer not have been added since the DD slot is already filled? A lot of players like bows, rather than spears, and if the game didn't have it SE would have lost a player to another MMO that does. What I'm mostly trying to say is that more jobs can have an impact on people returning to the game or wanting to play it. So if they could get them out sooner, it would only help the game in the long wrong, and I wanted to express my thoughts here in the hopes SE picks up on it.

    @DNO, FFXI, by time it was released in the US, had 15 jobs. 6 base classes, sure, but still 15 nonetheless.
    (0)

  6. #6
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    DNO's Avatar
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    Dno Sensei
    World
    Balmung
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Gavyn View Post
    I'll try to make my point a little more clear. I got the "nine jobs if we're lucky" part based on the assumption that along with the Paladin, Monk, Bard, Warrior, White Mage, Black Mage, and Dragoon, we were only going to see a Beast Tamer/Summoner job by time 2.0 hits after reading this interview- http://ffxiv.gamerescape.com/2011/10...-is-out-there/

    My concern was that if this is the case, based on how Yoshi made it sound, that we would only be seeing the 7 upcoming jobs and that 8th job in over a years worth of time, with none of the other traditional jobs making it into the game until past 2.0. I was trying to express my thoughts on the importance of Final Fantasy's jobs that have helped make the series successful, and worried that without key jobs like Thief, Red Mage, Blue Mage, Samurai, Dark Knight, Ninja, etc. the game will still feel incomplete by 2.0. Turning players off to the game.

    @Yukikaze, It's repeated topics "like this" that show SE how badly a community actually wants something. Don't knock this whole thread as bad simply because I wanted to express my concerns myself. If you don't agree with what I stated, more power to ya, but I -did- check my info and it wasn't an "OMG we're not getting any more classes!" thread like you seem to be implying.

    @Teakwood, You could argue that any jobs added from here on out are just extras (including the 7 being added now), since we already have a Tank class, Healer class, and Damage-Dealing class. But let's pretend we only had Lancers, Conjurers, and Marauders. Those fill the 3 main roles mentioned. Should Archer not have been added since the DD slot is already filled? A lot of players like bows, rather than spears, and if the game didn't have it SE would have lost a player to another MMO that does. What I'm mostly trying to say is that more jobs can have an impact on people returning to the game or wanting to play it. So if they could get them out sooner, it would only help the game in the long wrong, and I wanted to express my thoughts here in the hopes SE picks up on it.

    @DNO, FFXI, by time it was released in the US, had 15 jobs. 6 base classes, sure, but still 15 nonetheless.
    FF11 also did not have a huge make over in the works and was not free for a year. It also did not launch world wide and have the whole dev team actually change. Please understand this. FF11 is not in the same boat at ff14

    and again ff14 has about 18 classes.
    (0)

  7. #7
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    DNO's Avatar
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    Dno Sensei
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    Balmung
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    Arcanist Lv 80
    rememeber ff11 started with 6 jobs. Please understand this......

    Also ff14 has crafting classes and DOL classes for about 18 classes SE is dealing with. Its not just 7.
    (0)

  8. #8
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    yukikaze_yanagi's Avatar
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    Yuki Ynagi
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    Ragnarok
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    Pugilist Lv 90
    i'm not bashing you gavyn. But this info it's been said several times. 1=1 jobs it's just a step, after this they are planning cross-class jobs
    Yoshi mentioned will be something like "obtain whm and blm to unlock rdm"
    The game will feel incomplete until 2.0, true, but they doing a huge job. Creating whole classes from nothing isn't something you can do on the fly
    (0)
    Last edited by yukikaze_yanagi; 10-27-2011 at 04:01 AM.

  9. #9
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    Quote Originally Posted by yukikaze_yanagi View Post
    i'm not bashing you gavyn. But this info it's been said several times. 1=1 jobs it's just a step, after this they are planning cross-class jobs
    Yoshi mentioned will be something like "obtain whm and blm to unlock rdm"
    The game will feel incomplete until 2.0, true, but they doing a huge job. Creating whole classes from nothing isn't something you can do on the fly

    Yeah I know, I'm just overreacting a bit. I see what current MMO's and upcoming MMO's are offering and can't help but worry that the game won't make it for more than 2 years, because this is the one I prefer to play. I didn't mean to come across as pushy to the dev team, more of a nudge to their priorities for what I thought could help make the game more successful. I still love everything else they're doing with the game, and the patch notes have been huge and a pleasure to read.
    (0)

  10. #10
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    OP be patient jobs will come, but its not just jobs, its gear, ability's, lore, quests, and god knows what else needs to be put in place. so give them time
    (0)
    What I have shown you is reality. What you remember, that is the illusion.

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