Actually it would affect them because a new server means the potential for people to leave their current servers even more.
Well it would affect me by taking development time away from ideas I actually enjoy and furthering content I already enjoy. I would rather the dev team spend time making more glamour gear or making sure the new treasure dungeons are fun than putting time into advancing an idea I don't like, like this open world PvP.
Many say no to new ideas because nobody wants to see time from aspects they like moved to developing ideas they don't like. Every change affects every player to some degree.
You mean the time they had to make Diadem, those new dungeons that are basically one-lane rollercoaster rides with pit stops (enemies), glamour that does absolutely nothing to add to the core content of the game, and pointless savage/ hardcore modes which only have players fighting trial monsters like an instant boss run (shouldn't even be considered a raid). Open world PvP has much more possibilities, whether SE goes half-***ed and just make pking possible, players would literally still make it more enjoyable just by being there.Well it would affect me by taking development time away from ideas I actually enjoy and furthering content I already enjoy. I would rather the dev team spend time making more glamour gear or making sure the new treasure dungeons are fun than putting time into advancing an idea I don't like, like this open world PvP.
Many say no to new ideas because nobody wants to see time from aspects they like moved to developing ideas they don't like. Every change affects every player to some degree.
Last edited by Kurogaea; 04-22-2016 at 05:36 AM.
Yes, all content is useless and what can save the game is letting people kill each other on maps. Right.You mean the time they had to make Diadem, those new dungeons that are basically one-lane rollercoaster rides with pit stops (enemies), glamour that does absolutely nothing to add the core content, and pointless savage/ hardcore modes which only have players fighting trial monsters like an instant boss run (shouldn't even be considered a raid). Open world PvP has much more possibilities, whether SE goes half-***ed and just make pking possible, players would literally still make it more enjoyable just by being there.
Anyway, I couldn't care less if it's a separated server. Although I do prefer the man-work on other things.
I've been playing MMOs for decades now, with the list of MMOs being a mix of both PvE and PvP and mixes of the two, and have never once found it enjoyable getting killed just because I was there. Not even exaggerating. In Tibia's older years there was only open world PvP servers. I was literally killed twice in Tibia just for being sociable. In Graal, an MMO built to look like a SNES Zelda game, I was killed by players throwing shrubs at me. Once to keep me from reaching the end of a maze where a treasure item was. I really do not get the appeal of PvP, and I hope I never will if past experiences tell me anything.
Yes, and I'll say it again, I would rather they put time into those systems than your idea. I like the content we have now over even the idea you have.You mean the time they had to make Diadem, those new dungeons that are basically one-lane rollercoaster rides with pit stops (enemies), glamour that does absolutely nothing to add to the core content of the game, and pointless savage/ hardcore modes which only have players fighting trial monsters like an instant boss run (shouldn't even be considered a raid). Open world PvP has much more possibilities, whether SE goes half-***ed and just make pking possible, players would literally still make it more enjoyable just by being there.
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