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  1. #1
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    In an open PvP world I'd be against letting gatherers/crafters be removed from pvp or given a strong stealth. This would lead to people using them to scout for targets of opportunity, or to escape from a fight.
    Imagine being out in the world, nobody in sight, so you start fighting a fate or hunting target. And then someone unstealths, switches classes and one-shots you. They then immediately switch back and vanish or become immune to retaliation. This is not fun; you need to have some reasonable way to avoid them or fight back.

    At the very least, switching classes would have to be restricted in some way outside of personal innrooms.
    (0)
    Oooh, shiney...

  2. #2
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pells View Post
    In an open PvP world I'd be against letting gatherers/crafters be removed from pvp or given a strong stealth. This would lead to people using them to scout for targets of opportunity, or to escape from a fight.
    Imagine being out in the world, nobody in sight, so you start fighting a fate or hunting target. And then someone unstealths, switches classes and one-shots you. They then immediately switch back and vanish or become immune to retaliation. This is not fun; you need to have some reasonable way to avoid them or fight back.

    At the very least, switching classes would have to be restricted in some way outside of personal innrooms.
    Except when you switch classes in the field your skills are locked for like 30secs, so your just signing a deathwish unless your auto-attacks are over powered.
    (3)

  3. #3
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Possibly. Though the given scenario has the victim engaging a stronger than normal mob. How quickly can they escape combat, or do they fight while taking the damage from both? 30 seconds is basically the same as the DF timer when it pops, so we're assuming the attacker is spotted as soon as they appear. (I find that I have to run immediately if I need to be out of combat to switch and join the DF.) Remember that the hidden combatant gets to choose where and when the fight starts, since they are immune until then. Further, anyone who would go for the cheap kills will likely be overpowered to begin with, so yes, auto-attacks are likely to do the job.

    There's also something like five seconds after combat before they can escape by switching back to a non-combat class, which won't really amount to much though, will it?
    (0)
    Oooh, shiney...

  4. #4
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pells View Post
    snip
    Dunno about you but the time I did play WoW whenever I was in contested territory I was ALWAYS on watch for potential player threats, more so when I was engaged in combat cus that is when they are most likely to strike. However if they were indeed overpowered they wouldn't have a need to stealth around to find you they would just spawn next to you, engage so you can't run away, laugh as you try to hit them then 1shot you. Regardless it has been said best, we are heros all working toward the same goal, killing each other for no reason would make zero sense.
    (5)

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