I want to look at this from another angle... Job balancing in PvP and PvE is currently done in hindsight. They design it one way, and then after data is collected, they make adjustments that correct issues or appease the player base. The thing is that players use jobs in ways that SE can't ever imagine, and they know this. Having a server where players are allowed to push the confines of the game isn't such a bad thing. Yes it would be a hostile place, but considering the amount of useful data from the job mismatches alone it could be a boon to PvE balancing as well. In saying that, I think that all that really matters is that players understand that this isn't a normal server. If you agree to chaos and bad balancing what is there to complain about? Are you telling me that survival sandbox games are well balanced? Because then I question if you've ever played one.