Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast
Results 71 to 80 of 88

Hybrid View

  1. #1
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    The thing is, if they were to implement PVP servers, then we would see threads of "WORLD PVP IS DEAD! BLIZZ-I MEAN SE KILLED WORLD PVP" when the fact is usually that the majority of players just don't care for pvp.

    And we all know that "world pvp" is code for "ganking that level 7 Warlock with your level 100 Rogue".
    (8)
    I LIKE the fence. I get 2 groups to laugh at then.

  2. #2
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    In an open PvP world I'd be against letting gatherers/crafters be removed from pvp or given a strong stealth. This would lead to people using them to scout for targets of opportunity, or to escape from a fight.
    Imagine being out in the world, nobody in sight, so you start fighting a fate or hunting target. And then someone unstealths, switches classes and one-shots you. They then immediately switch back and vanish or become immune to retaliation. This is not fun; you need to have some reasonable way to avoid them or fight back.

    At the very least, switching classes would have to be restricted in some way outside of personal innrooms.
    (0)
    Oooh, shiney...

  3. #3
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pells View Post
    In an open PvP world I'd be against letting gatherers/crafters be removed from pvp or given a strong stealth. This would lead to people using them to scout for targets of opportunity, or to escape from a fight.
    Imagine being out in the world, nobody in sight, so you start fighting a fate or hunting target. And then someone unstealths, switches classes and one-shots you. They then immediately switch back and vanish or become immune to retaliation. This is not fun; you need to have some reasonable way to avoid them or fight back.

    At the very least, switching classes would have to be restricted in some way outside of personal innrooms.
    Except when you switch classes in the field your skills are locked for like 30secs, so your just signing a deathwish unless your auto-attacks are over powered.
    (3)

  4. #4
    Player
    Pells's Avatar
    Join Date
    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Possibly. Though the given scenario has the victim engaging a stronger than normal mob. How quickly can they escape combat, or do they fight while taking the damage from both? 30 seconds is basically the same as the DF timer when it pops, so we're assuming the attacker is spotted as soon as they appear. (I find that I have to run immediately if I need to be out of combat to switch and join the DF.) Remember that the hidden combatant gets to choose where and when the fight starts, since they are immune until then. Further, anyone who would go for the cheap kills will likely be overpowered to begin with, so yes, auto-attacks are likely to do the job.

    There's also something like five seconds after combat before they can escape by switching back to a non-combat class, which won't really amount to much though, will it?
    (0)
    Oooh, shiney...

  5. #5
    Player
    AlphaFox's Avatar
    Join Date
    Aug 2013
    Posts
    2,638
    Character
    Rena Ryuugu
    World
    Coeurl
    Main Class
    Thaumaturge Lv 80
    Quote Originally Posted by Pells View Post
    snip
    Dunno about you but the time I did play WoW whenever I was in contested territory I was ALWAYS on watch for potential player threats, more so when I was engaged in combat cus that is when they are most likely to strike. However if they were indeed overpowered they wouldn't have a need to stealth around to find you they would just spawn next to you, engage so you can't run away, laugh as you try to hit them then 1shot you. Regardless it has been said best, we are heros all working toward the same goal, killing each other for no reason would make zero sense.
    (5)

  6. #6
    Player
    Gilraen's Avatar
    Join Date
    May 2012
    Location
    Gridania
    Posts
    2,489
    Character
    Gilraen Bior
    World
    Midgardsormr
    Main Class
    Archer Lv 70
    Open world PvP is a bad idea in general. You are invariably going to get players who run around killing anyone that's a gatherer/crafter or lower level than they are. And when the inevitable, "What the hell, I was just gathering/crafting/chatting with friends/company mates here!" you will just as invariably get the defense, "lol i thot u were a bot"... There is no getting around it. "But you can just report these people." will do nothing as these players do not have a hive mind and shaming people on the forums can get you banned just as quickly. The notion of open world PvP also flies in the face of what makes a game a Final Fantasy game. We are heroes, one and all, and heroes don't kill indiscriminately. Yet this is the point of PvP, indiscriminate killing. The PvP we have is the best you will get.
    (3)

  7. #7
    Player
    DukeGr's Avatar
    Join Date
    Aug 2013
    Location
    Limsa Lominsa
    Posts
    149
    Character
    Ralkon Kon'lai
    World
    Shiva
    Main Class
    Marauder Lv 60
    Imo the best thing they can add PvP wise in this game would be a Lord of the Rings online PvP system clone. This could work in 2 ways to be lore appropriate. One way would be to have PvP creep/bad guys added to the game with the ability to create a bad guy just for PvP usage. The other would be some kind of power struggle between the grand companies. In any case, adding a huge map with multiple siege-able forts and a deep gameplay will make for a much more interesting PvP experience than this Feast bullshit.
    (0)


  8. #8
    Player
    Melorie's Avatar
    Join Date
    Mar 2016
    Posts
    682
    Character
    Melorie Valliere
    World
    Behemoth
    Main Class
    White Mage Lv 81
    Oh no. Just... no. I think that they can make the current pvp way better, but pking... I don't really see how it would be healthy in a game like FFXIV. People pking lowbies, or gathering classes doesn't really seems fun.
    (5)

  9. #9
    Player
    Averax's Avatar
    Join Date
    Mar 2015
    Posts
    2,446
    Character
    Ven Black
    World
    Coeurl
    Main Class
    Black Mage Lv 100
    People who say PK instead of PvP

    (2)

  10. #10
    Player
    Noshpan's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    1,538
    Character
    Ganth Fyrion
    World
    Leviathan
    Main Class
    Red Mage Lv 90
    Another issue that pvp general does to MMOs is that it tends to adversely affect the pve aspect of a game. An ability with an effect that is considerably powerful in a pvp environment would end up getting adjusted so that it isn't quite as powerful. However, it results in that ability in becoming lackluster, if not useless, in pve environments (especially raiding). This is my biggest gripe about games with pvp (especially world pvp).

    Guild Wars 1 (and I'm hoping Guild Wars 2) eventually started getting it right with giving each ability two effects: one for pve and one for pvp. So they can tweak one aspect without adversely affecting the other.
    (0)
    I LIKE the fence. I get 2 groups to laugh at then.

Page 8 of 9 FirstFirst ... 6 7 8 9 LastLast

Tags for this Thread