you know that solve nothing the stealth? seriously, if you want a pvp server you have tons of game out for this...
FF14 was never means to be a pvp game... yoshida love pvp and added a mode for this, but that will not go farer.


you know that solve nothing the stealth? seriously, if you want a pvp server you have tons of game out for this...
FF14 was never means to be a pvp game... yoshida love pvp and added a mode for this, but that will not go farer.


you are the one aggressive, we did offer you the reason of why pk server will never happend, plus i states a fact FF14 is first a pve game, for yoshida (dixit himself) he do hope the pvp to be used by less of 20% of the community and let's face it, i doubt it do reach this number with the pain to gather people for even launch a frontline.
plus like i have said pk server most of the time only bring toxicity, not bringing fun... ganking, greykilling, camping and i'm sure we can find tons of other stuff like this that bloom in this sort of server.
my statement about the fact that tons of other game that offer pvp server is true, and like said, ff14 will never have this sort of content, for the sole and good reason that the game was never create in this sense. then instead to ask to bring something not fitting into the game, if you really want a pk server experience, the best is to look for a game make for this, no?



The fact that you think telling people "this will not work because it doesn't fit in" is the part where its rude. The reasons are similar to responses you get when people ask for something trivial on a troll forum and everyone just shoves it aside because they don't like it giving the most unreasonable excuses they can think of.
Toxicity comes from the community itself, not the game. When you have players restricted to random queues having them work together in some savage raid where one person makes a mistake ruins it for everyone, its the community that shares its toxicity by yelling at that person for not knowing what to do or not being too experienced. When you have players running trials together for specific loot and one player who doesn't do as good as the others and gets the loot drop, its that other player who told that person they didn't deserve it which builds toxicity.
PvP, you know what your getting into. Ganking, camping and pking players won't build toxicity. Its the players themselves when they taunt you or call you a for being ganked.
btw, frontlines is only doing so bad because how Yoshi ad the team keep implementing modes like themepark minigames, making players wait in queues to participate and PvP doesn't work well that way. If they made all the modes work together they wouldn't have this problem. Not to mention they have a new mode now, no one is going to go back when the new one has rewards that are exclusive to that mode. Aggressive... I'm not the one telling people to play something else when they're allowed to request things in these forums, right?
Last edited by Kurogaea; 04-20-2016 at 11:40 AM.


is not rude, it's a fact dude... wolve's den was a joke and frontline is not better... melee run after caster that can destroy them easily... the pvp mode of FF14 was added for please yoshida and a small part of the community. but the whole game system is not made for pvp, the gcd is too long and the balance is all over the place. plus like i have said the gatherer will be hunted without be able to defend themself, stealth will not work, since some class have skill for detect stealth, worst if you know where the gathering spot are (because they are always at the same place) you can litterally camp the place.
seriously, what you want is not fiting with the game is not about being rude is about being realist.



It'd be up to the devs to balance classes but as a suggestion, mages can instacast but damage will be slighty reduced. Gathering classes can have invincibility but can only swap back to battle classes in safe zones. If I can come up with resolves for these issues, the devs will have an even easier time doing it than me.
Your not being a realist your actually being close-minded. You think of the worst possible scenario and never think of a way to resolve it yourself.
Entering a FATE synched will grant you an invicibilty from pks as well as a 10sec buff after the FATE is over. To add, while your in a pvp battle you may not enter a fate till the battle is resolved.
Last edited by Kurogaea; 04-20-2016 at 12:37 PM.
- An optional level 60 (so lowbies won't be ganked) open world PK map (not a whole server) with item level sync around 150-ish.
- For lore, 2 or more local beast tribes are at war with each other (they can turn it to something like a cultural sport or whatever. They can force glamour us too with less deadly looking weapons like what they recently did.) and adventurers can freely choose which side they want regardless of their grand company. Adventurers can only attack someone from the opposing side. Adventurers can also switch sides by paying with beast tribe tokens or something similar. Switching sides will have a cooldown too so it won't get abused.
- Gatherers can have unlimited stealth but players will have a special item or something that can dispel it.
- NPC guards in safe areas.


I want to look at this from another angle... Job balancing in PvP and PvE is currently done in hindsight. They design it one way, and then after data is collected, they make adjustments that correct issues or appease the player base. The thing is that players use jobs in ways that SE can't ever imagine, and they know this. Having a server where players are allowed to push the confines of the game isn't such a bad thing. Yes it would be a hostile place, but considering the amount of useful data from the job mismatches alone it could be a boon to PvE balancing as well. In saying that, I think that all that really matters is that players understand that this isn't a normal server. If you agree to chaos and bad balancing what is there to complain about? Are you telling me that survival sandbox games are well balanced? Because then I question if you've ever played one.
Problem with this game is it's not built around world PvP it'd be implemented very poorly all you had to do was join a FATE, ilvl sync a few lvls lower than that FATE, Boom in comes someone to gank you that's higher than the lvl for the FATE. I'm not a care bear by any means i'm just being real here the game would never support PvP it'd be fun, but horribly imbalanced.
This is coming from someone who loved world PvP in WoW, TERA, Blade and Soul just to throw some games that did world PvP it's well deserved justice FFXIV however is just too well...awkward in terms of PvP there's no real identity for half of the classes in PvP and there's only synergy with a few classes and once people roll with those + those asshats that are max lvl and camp lowbies is a recipe for disaster.
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