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  1. #1
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60

    Feedback: Heavy Medal

    Hey everyone, my name is King Stefan from Balmung, Aether DC and I want to make a series of threads that cover the entire scope of my feedback for The Feast: Season 1. I'm going to be dividing my threads up by their topics, to give more concise and organized feedback so hopefully it can hit back to SE. My slight background: I have 800 matches played in The Feast and recently hit Gold today in Solo Queue. I main WHM and AST, so my point of view will be coming from that of a healer, though I feel like I have a good general understanding on the game and how it is, and perhaps should, be played. Now that introductions are out of the way...

    Heavy Medal sucks. I'll be honest: The whole medal system sucks.

    However, assuming we are keeping the medal system, I'd like to see heavy medal changed. This is a long shot, and I know it will never be this way, but I feel like I need to express my thoughts.

    The first medals you pick up should not give a stack of heavy medal!

    Raise the threshold to 175 medals. That would fix a huge, glaring issue with the system. If my team wins the opening burst, why should we then have to fight the next one with a handicap? To make the losers feel better? That's not how competition works! When a football team is in the lead, their opponents don't suddenly get to start 40 yards close to the endzone, do they? (That analogy might be lost on the JP playerbase, but oh well.)

    Also, as mentioned in another post of mine, I do not think that the damage amplifications of Heavy Medal should apply to Limit Break. It's cheesy and creates bad gameplay.
    (2)

  2. #2
    Player
    NessaWyvern's Avatar
    Join Date
    Sep 2013
    Location
    Gridania
    Posts
    1,920
    Character
    Nessa Goddessly
    World
    Ravana
    Main Class
    Conjurer Lv 96
    Quote Originally Posted by Renault View Post
    Also, as mentioned in another post of mine, I do not think that the damage amplifications of Heavy Medal should apply to Limit Break. It's cheesy and creates bad gameplay.
    Yeaaap, annoying as hell. It's frustrating as a healer, because even if you keep the guy with medals at full hp, and stoneskined, he'll still die to that LB.
    (0)