Don't forget, WD was also victim to terrible and primitive systems: Morale, Matchmaking based on PVP rank, etc. It took too long for those changes to those systems to be made, so people just stopped playing.Feast would be absolutely dead in the same amount of time if not for the ranking and "rewards". Its not really a fair comparison as I believe if they had added ranking to WD many players would've played it more. But instead they turned into a tedious grind for pvp ranks with no rewards and eventually bad matchmaking. The game mode wasn't the problem it was SE's flawed vision of pvp
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