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  1. #1
    Player
    Exira's Avatar
    Join Date
    May 2014
    Posts
    221
    Character
    Melania Trump
    World
    Excalibur
    Main Class
    Conjurer Lv 50
    Quote Originally Posted by Dimitrii View Post
    If it says it, and it does i just checked, then its right. I swear they changed the description though it did not include knockback nor draw in. I distinctly recall this as months ago I had asked on here if it did specifically because the knockback was omitted in its description.
    Well glad we cleared it up ^^ yea they do change skills and put in the notes but sometimes they fly under the radar in lull times
    (0)

  2. #2
    Player
    neoxdeciple's Avatar
    Join Date
    Jan 2014
    Location
    Ipswich
    Posts
    108
    Character
    Shiroe Enchanter
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    as much as i really do agree that it shouldnt just one hit a person at all. there are ways to counter it.

    Attunement, Sacred Prism, Cover, Tank LB, Stun, tank immunitys, swift cast shields, Manawall, testudo, carnal chill, thrill of war. as well as any effect with sleep knock back stun etc if fetterward isnt up. which can be used to somewhat stop it. but again, its very limited situation use. some classes like summoner literally have nothing to defend against lb.

    As a healer, ive noticed without 2 tank accessorys i WILL die in one shot it if dont have one of the above options available to me. being as lb is nearly all ways paired with stun and fetterward it falls into the realm of team work. which single cue doesnt exactly help with. id like to see it do about 7000 capped damage. 75% damage on target. a flat out kill is just silly.
    (0)

  3. #3
    Player
    Renault's Avatar
    Join Date
    Jan 2014
    Posts
    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by neoxdeciple View Post
    Snp
    Attunement has to be used before the cast bar for "Raw Destruction" even appears, or it will not register in time. No melee in their right mind would use an LB when you're standing in sacred prism. Things like Testudo, tank LB, etc. will often not register before the attack goes off, resulting in a failure to reduce the damage taken.

    I play healer and run 2 fending also, and can say a melee LB at full hp (on WHM) will put me down to about 200-300 hp. This is recoverable...IF NOBODY IS ATTACKING ME AFTERWARDS. I live through melee LB 95% of the time I get hit by it if I've got no heavy medal stacks, it is the damage afterwards that kills me, because I have no answer for the following burst when I just had to pop one, if not several healing CDs just to recover from it.
    (1)

  4. #4
    Player
    neoxdeciple's Avatar
    Join Date
    Jan 2014
    Location
    Ipswich
    Posts
    108
    Character
    Shiroe Enchanter
    World
    Moogle
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by Renault View Post
    Attunement has to be used before the cast bar for "Raw Destruction" even appears, or it will not register in time. No melee in their right mind would use an LB when you're standing in sacred prism. Things like Testudo, tank LB, etc. will often not register before the attack goes off, resulting in a failure to reduce the damage taken.
    I play healer and run 2 fending also, and can say a melee LB at full hp (on WHM) will put me down to about 200-300 hp. This is recoverable...IF NOBODY IS ATTACKING ME AFTERWARDS. I live through melee LB 95% of the time I get hit by it if I've got no heavy medal stacks, it is the damage afterwards that kills me, because I have no answer for the following burst when I just had to pop one, if not several healing CDs just to recover from it.
    what i'm saying is with the right timing those things can save you but as you pointed out they literally have to activate at the exact time a lb is activated. and as you pointed out your buggered if someone else hits you. also you burn cool downs just to recover. i thought the point of the changes to HP interruption was that people didnt have to take tank accessory but its still very much mandatory for healers to do so regardless of the change. hell I still see almost all blk mages and summoners taking at least 1 tank accessory.

    seems the process wasn't thought out very well. in all honesty id even be happy if they made it a longer cast time to match Ranged lb. just doesnt seem right that one is easy to interupt while to other is near impossible if the player knows what they are doing.

    if im playing devils advocate saying that, it doesn't make the game uneven. both teams have someone capable of melee Lb. its basically just a case of it being extremely unfair on the person getting hit by one.
    (0)

  5. #5
    Player
    Aramyth's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    239
    Character
    Ara Myth
    World
    Sargatanas
    Main Class
    Conjurer Lv 80
    Quote Originally Posted by neoxdeciple View Post
    what i'm saying is with the right timing those things can save you
    The right timing? You mean about ~1 second timing?
    (1)