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  1. #1
    Player
    Renault's Avatar
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    Jan 2014
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    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    Snip
    To say something is "easier" for the devs to just not change it is a cop-out and does not belong in a competitive game format. If SE truly belives Limit Break spamming to be the height of skilled competition, then so be it. But to say "oh well its coded this way so it'd be too hard" Is just bad. If other games like CS:GO and LoL had that mentality, they'd be dead games.
    (4)

  2. #2
    Player
    RiceisNice's Avatar
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    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    To say something is "easier" for the devs to just not change it is a cop-out and does not belong in a competitive game format. If SE truly belives Limit Break spamming to be the height of skilled competition, then so be it. But to say "oh well its coded this way so it'd be too hard" Is just bad. If other games like CS:GO and LoL had that mentality, they'd be dead games.
    That's why I said the easiest course would be to undo the changes to LB, so it doesn't generate as fast. Reversals or skills that change the flow of the game shouldn't be so frequent, but you don't want to nerf soemthing like LB that it can't make those reversals in the first place. Even if you changed it so it specifically does not increase damage taken from LB, it's still a death sentence if they're under focus fire (on top of taking away from killing tanks more reliably, which was part of the reason why we even have something like stacking heavy medal).
    (3)
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  3. #3
    Player
    Renault's Avatar
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    Jan 2014
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    332
    Character
    King Stefan
    World
    Balmung
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by RiceisNice View Post
    That's why I said the easiest course would be to undo the changes to LB, so it doesn't generate as fast. Reversals or skills that change the flow of the game shouldn't be so frequent, but you don't want to nerf soemthing like LB that it can't make those reversals in the first place. Even if you changed it so it specifically does not increase damage taken from LB, it's still a death sentence if they're under focus fire (on top of taking away from killing tanks more reliably, which was part of the reason why we even have something like stacking heavy medal).
    I don't think reversals should be decided by an orange "I win" button, they should be decided by outplaying your opponents. Imagine is Nascar had the blue shells and bullet bills from Mario Kart? Nobody would really care about it, because you didn't really win the game due to you being better. You won the game because you press an "I win" button with a few seconds left on the clock.
    (2)

  4. #4
    Player
    RiceisNice's Avatar
    Join Date
    Jul 2014
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    3,514
    Character
    Flo Fyloord
    World
    Famfrit
    Main Class
    Machinist Lv 80
    Quote Originally Posted by Renault View Post
    I don't think reversals should be decided by an orange "I win" button, they should be decided by outplaying your opponents. Imagine is Nascar had the blue shells and bullet bills from Mario Kart? Nobody would really care about it, because you didn't really win the game due to you being better. You won the game because you press an "I win" button with a few seconds left on the clock.
    Neither do I. It should happen because of poor play being capitalized (having high medal stacks) or good, coordinated play (sycned burst), and counterplayed as such (having prompt reaction time with mitigation or shields). It was previously far from an i-win because any competent team would have proper precautions before the first LB even charges (and its typically the only melee LB a team will have unless they have complete control over center, and at that point it's a uphill fight). When you increase the frequency of it, you have less opportunities to prepare against it.

    Truthfully, if heavy medal didn't affect LB damage, you're opting out one of the huge risks of heavy medal in the first place. An LB should be a kill on you if you aren't ready for it, but something like that shouldn't be available as frequently as it is now. It should be something that lands a decisive hit, not something that turns the game into hot-potato as you mentioned.
    (3)
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