Unless parry somehow increases your own dps or mitigates so much damage that healers don't even need to heal you and can dps full time, it will still be in the same boat it's in now.Here's a fix for parry that I've been popping off here and there
- Fix the horrible scaling, make somewhat acceptable
- Make it like CHR, in addition to increasing effective parry rate by having more of the stat, % parried increases too
- a fraction of % parried returned gets returned as damage or converted to hp/mp (e.g. pld - damage return, war - hp refresh, drk - mp refresh)
- and/or -
- an added effect procs on certain skills/abilities (% chance pld's next GB to add its full damage over time amount to its initial damage; drk - % chance after parry, next DA will cost half MP; War - % chance after parry, gains a stack of wrath or abandon)
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.