Quote Originally Posted by Aurelinaus View Post
Here's a fix for parry that I've been popping off here and there

- Fix the horrible scaling, make somewhat acceptable
- Make it like CHR, in addition to increasing effective parry rate by having more of the stat, % parried increases too
- a fraction of % parried returned gets returned as damage or converted to hp/mp (e.g. pld - damage return, war - hp refresh, drk - mp refresh)
- and/or -
- an added effect procs on certain skills/abilities (% chance pld's next GB to add its full damage over time amount to its initial damage; drk - % chance after parry, next DA will cost half MP; War - % chance after parry, gains a stack of wrath or abandon)
Unless parry somehow increases your own dps or mitigates so much damage that healers don't even need to heal you and can dps full time, it will still be in the same boat it's in now.