Quote Originally Posted by Yuni_Queen View Post
Bonus Armor would make some longer discussion, if it's really neseccery.

Even 600 BA (around double the Protect gives for current ilvl 230 set) woudnt change dmg recieved strongly enough to exchange them for say, 50-60 additional dmg coming from melding full crit + det.
That's my opinion about tanking. If you can survive it, its good time to focus on dmg dealt.
No need to have excessive defense. But i am crazy tanker- 15% HP? GRIT OFF, LD on, Convalescence on! Let the party begin!
Right.. of course there is no need for it, we can survive with just our pure amount of HP. Was just trying to make an example, parry is such a bad stat, even if they changed it to more mitigation, I wouldn't stack it, criting my Fell Cleaves in Berserk with blood bath up will still yield more mitigation then a chance at parrying, ontop of that WAR has a 100% parry CD, making the parry stat even more worthless on a such a job. PLD has a shield and has no place for parrying attacks.. true it has a chance, but just like WAR, PLD has a high block rate CD and a 100% block chance CD, again making parry worthless. DRK is the only one who benefits from this stat, even with a change but still worthless while OTing, it will still be bad on the likes of WAR and PLD.

I've read your opinions on parry and how to change it, and can respect them. Just like your's, this is my opinion and I just think they need to rid of the stat and think of another stat a bit more creative, I personally like the idea of Bonus Defence but also increases your dmg output, of course this can't flat out invalidate the other stats such as Det.. but lets be honest, Det and Crit need to be adjusted AGAIN.. but that topic is for another day.