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  1. #1
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Bonus Armor would make some longer discussion, if it's really neseccery.

    Even 600 BA (around double the Protect gives for current ilvl 230 set) woudnt change dmg recieved strongly enough to exchange them for say, 50-60 additional dmg coming from melding full crit + det.
    That's my opinion about tanking. If you can survive it, its good time to focus on dmg dealt.
    No need to have excessive defense. But i am crazy tanker- 15% HP? GRIT OFF, LD on, Convalescence on! Let the party begin!
    (1)

  2. #2
    Player
    Katana190's Avatar
    Join Date
    Nov 2013
    Posts
    299
    Character
    Katana Azurite
    World
    Phantom
    Main Class
    Warrior Lv 90
    Quote Originally Posted by Yuni_Queen View Post
    Bonus Armor would make some longer discussion, if it's really neseccery.

    Even 600 BA (around double the Protect gives for current ilvl 230 set) woudnt change dmg recieved strongly enough to exchange them for say, 50-60 additional dmg coming from melding full crit + det.
    That's my opinion about tanking. If you can survive it, its good time to focus on dmg dealt.
    No need to have excessive defense. But i am crazy tanker- 15% HP? GRIT OFF, LD on, Convalescence on! Let the party begin!
    Right.. of course there is no need for it, we can survive with just our pure amount of HP. Was just trying to make an example, parry is such a bad stat, even if they changed it to more mitigation, I wouldn't stack it, criting my Fell Cleaves in Berserk with blood bath up will still yield more mitigation then a chance at parrying, ontop of that WAR has a 100% parry CD, making the parry stat even more worthless on a such a job. PLD has a shield and has no place for parrying attacks.. true it has a chance, but just like WAR, PLD has a high block rate CD and a 100% block chance CD, again making parry worthless. DRK is the only one who benefits from this stat, even with a change but still worthless while OTing, it will still be bad on the likes of WAR and PLD.

    I've read your opinions on parry and how to change it, and can respect them. Just like your's, this is my opinion and I just think they need to rid of the stat and think of another stat a bit more creative, I personally like the idea of Bonus Defence but also increases your dmg output, of course this can't flat out invalidate the other stats such as Det.. but lets be honest, Det and Crit need to be adjusted AGAIN.. but that topic is for another day.
    (0)

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Yuni_Queen View Post
    Even 600 BA (around double the Protect gives for current ilvl 230 set) woudnt change dmg recieved strongly enough to exchange them for say, 50-60 additional dmg coming from melding full crit + det.
    That's my opinion about tanking. If you can survive it, its good time to focus on dmg dealt.
    No need to have excessive defense. But i am crazy tanker- 15% HP? GRIT OFF, LD on, Convalescence on! Let the party begin!
    I'm kind of impressed by this, though you're not alone. There's a huge mentality that is uniquely prevalent in this game, where tanks get themselves to the point where they can survive the tankbusters (even if only barely) and then throw everything they have into offense. Don't get me wrong; there's certainly nothing wrong with it, it just doesn't make any sense to me. In every other game I've played, tanking has been focused the other way. You do just enough damage to where you can hold hate, and then do everything in your power to mitigate as much damage as possible, even if that means doing less damage than you otherwise could have. It's why my main ideas for improving parry focus on making it a better defensive stat, instead of scrapping it for offense.
    (2)
    __________________________
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    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
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  4. #4
    Player
    ashwich's Avatar
    Join Date
    Jul 2012
    Posts
    88
    Character
    Alion Darcia
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Jpec07 View Post
    There's a huge mentality that is uniquely prevalent in this game, where tanks get themselves to the point where they can survive the tankbusters (even if only barely) and then throw everything they have into offense.
    I feel the same way. Unfortunately, it's because healing in this game is way too easy. Healers aren't even GCD capped in entry gear. Mechanics are timed, there's not really constant flow of raid damage, there's hardly any OT damage due to the lack of adds in most encounters. A8S is an exception... but that's about it. This happens in other games when contents are too easy, like when a tank swap to dps gear to solo old dungeons/raid in WoW.

    Hence the problem with parry. Currently tanks are giving up a lot for damage, Parry would have to be changed to top all that (tank stance + crit meld's worth), or tanks will have to take a huge nerf to damage done, in order for this to get relevant.
    (2)

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