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  1. #17
    Player
    Altijacek's Avatar
    Join Date
    Nov 2013
    Location
    Laredo, Texas
    Posts
    701
    Character
    Phil Collins
    World
    Midgardsormr
    Main Class
    Marauder Lv 60
    I believe three things should happen: parrying an attack gives a 50% chance to counterattack at half the potency of a regular attack, it should go back to reducing more than a flat 20%, and for every percent of parrying 1 point gives, there should be 1/5th the amount in chances of magical parry. Yes, magical parry should be a thing, I imagine you can use your weapon to parry a fireball or lightning bolt. By doing this, parry has multiple things going for it like critical hit and sks/sps. Having all 3 of these qualities at a small scale all makes up for how crappy it is right now. It still doesn't fix the issue of being useless when off tanking, but that is the nature of the beast.

    More importantly, dark dance SHOULD be buffed to parry magic as well, it HAS to happen.

    Magic parry should be 10% not 20% and go up from there.
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    Last edited by Altijacek; 05-05-2016 at 01:32 AM.

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