PAX East has come (still running at the time of writing), and one of the open questions that were entertained concerned the topic we have on hand.
Q: I'm a tank and Parry stat is MEH.Basically just a reiteration of what was said in the last Live Letter.A: The battle team knows, needs to be adjusted, when ilvl goes up in 3.4 or 4.0, that'll be adjusted.
Really great suggestions here, thanks for the replies! Thanks to keyburz for the tests too.
Parry is tied to its meta because of its name. You're right, if SE needs to change the stat wholly, they might as well change its name to better reflect what it does. On a second glance, my initial suggestions of improving parry by making them offensive is...counter to a tank's whole existence. But with the direction the game is going, offence seems to be the way to go. (Though I, for one, would like a time when defence will shine)
Yes! The faster global cooldown timer after a successful parry is also great, similar to dealing a critical hit after one. Faster works since tanks don't really have a strict rotation besides keeping DoTs up and some situational skills.You mean a passive "spikes" effect that procs on parries? That might be a nice a passive bonus to it.
An alternative would be to have parries reduce/reset the swing timer for your auto attacks for 1-2 seconds. This way you are basically attacking as a result of the parry.
Changing the stat entirely or removing them in lieu of another seems to be the way to go. I was interested on everyone's thoughts while keeping the tank classes fairly balanced compared to the other roles. I can see why the dev team will have their hands full on reworking this one though, as we are all in unison that change is definitely needed.Personally, I'd like them to remove the stat as a whole from gear and replace it with a stat that either encompasses more things (sort of like a general defense stat that increases damage mitigation, parry and block rates by a little) or just replace it with crit/acc/skill speed/det on the appropriate pieces of gear.
Then have classes work with parries on an as-needed basis. Design a new job that can manipulate their parry rate via abilities/buffs/combo bonuses to start and go from there.


Reply With Quote


