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  1. #12
    Player
    Kotemon's Avatar
    Join Date
    Jun 2014
    Posts
    679
    Character
    Tobias Shadowmane
    World
    Excalibur
    Main Class
    Dark Knight Lv 80
    I'd raise the damage reduction to 30% to make it look more functional for damage reduction. Then add a 3% (or whatever %) counter rate to do an auto attack based on the value of the parry stat.

    Quote Originally Posted by Jpec07 View Post
    I have speculated that Parry behaves similar to Accuracy (really, that all stats do), .

    If its anything how skill stats work in XI the skill stat for parry would also scale up based on the mobs level. Example; 130 parry is over kill on lv 20 mobs. While the effects of 300 parry is almost non existent on content i190 and above. Just like how the amount of Accuracy needed goes up with the mobs level and iLevel of the current content.
    (2)
    Last edited by Kotemon; 04-23-2016 at 01:49 PM.

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