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  1. #1
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    It occurs to me: a lot of people would stop complaining about Parry if it didn't get in the way of other stats. So if they took Parry out of the stat budget calculation, and just had it as an extra stat that appears on Fending gear without preventing other stats from being there, it very likely go a long way to making it less reviled.

    Basically, make it something that's just there uniformly for all tank pieces. Still let us socket it if we're Gary Busey crazy, but don't take away from the other stats for the main stat allocation. Wouldn't do anything to fix its poor performance, but at least at that point, Parry wouldn't be hurting anything.
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  2. #2
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    13,027
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jpec07 View Post
    It occurs to me: a lot of people would stop complaining about Parry if it didn't get in the way of other stats. So if they took Parry out of the stat budget calculation, and just had it as an extra stat that appears on Fending gear without preventing other stats from being there, it very likely go a long way to making it less reviled.
    At that point it might as well just be a part of Vitality calculations for tanks though; it adds no choice. As far as I can imagine, the point behind Parry was to give the option of focusing on survival at cost of dps - an extra, tank-specific choice.

    They already removed Strength's contribution to RNG mitigation precisely because they didn't want free upward scaling over the course of an installment, and even took free Accuracy out of healer gear. How would free Parry (now increasing chance rather than potency) be any different?
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