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  1. #1
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    I said it in the last thread, but parry becomes a second critical stat for tanks. (Sort of)

    When parrying, your next skill or Auto-attack will 100% crit. (This may need adjusted or wholey based on the Parry stat to compensate for skills like Raw Intuition that increase parry chances) What this does is create another Vit Vs Str stat. Like Vit does with Str, Parry would stack with Crit to increase your overall DPS while tanking. So if tanks have about a 20% chance to parry in a fight, their crit rate goes up by about 20%. (A little less since you could parry and your next hit was going to be a crit anyways.) It continues to mitigate as a weaker block, but adds in a damage increase flavor, accessible only to the tank. Think of someone staving off a blow with a parry and taking advantage of their opponent's opening. (Obviously all classes could parry like this, but it would be BEYOND impractical for any non-tank to use this in group based content.

    Why a dps increase? I don't think tanks need more survivablity, beyond their current stat pools and cool downs. Encouraging them to go for Fending gear, instead of looking over it because of the weight of a dead stat.

    TLDR:
    Parry = Increased critical rate upon being triggered and mitigation.
    (5)
    Last edited by Rawrz; 04-19-2016 at 09:13 AM.

  2. #2
    Player
    GranZero's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12
    Character
    Tiercel Noire
    World
    Zalera
    Main Class
    Machinist Lv 85
    Quote Originally Posted by Yuni_Queen View Post
    I would add parry windows based on parry skill.

    Skill speed affect tick over time iirc.
    Parry could do same.

    Parry woudn't be reliable as a mitigation still, but parry affecting parry-strength and enabling faster window pops would be good enough to think about it.
    What about decreasing detrimental effects on self? Like say poison, or other skills in PvP perhaps?

    Also, in your other post you mentioned that you'd want Parry to add to the DPS a tank can do. What would prevent other classes from using those same stats to boost their DPS? (maybe their main stat, so I guess that answers that question...)

    Quote Originally Posted by Rawrz View Post
    Parry = Increased critical rate upon being triggered and mitigation.
    In real life, a parry in any martial arts is usually followed by a counterattack, and it's usually a critical hit because the opponent doesn't expect it. So your suggestion bears weight
    (1)

  3. #3
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by GranZero View Post
    Also, in your other post you mentioned that you'd want Parry to add to the DPS a tank can do.
    me? nay. I am the one saying that parry shoudnt affect dps.

    Quote Originally Posted by Yuni_Queen View Post
    Rewarding MT with DPS is a bit like rewarding DPS with more defence xD

    Parry shoudn't affect attacks, because all classes can parry and solo playing on wolrd map, or leves, or quests - would buff DPS making this easier than it was intentioned.
    Thread: Renewed Request - Please Delete Parry from the game

    You mistook me with someone else :P
    My opinion about parry didn't change since 2.0 when they nerfed main stats affecting parry str/rate.


    And again, making a counter for each parry which will be critical would add an attack with potency of roughly 150.
    Raw Intuition? Dark Dance? Melded gear? MT would start to be simply OP.

    Not to mention DRG and his keen flurry. DRG quests, levequests, ...hell, i would drop Job stone to use keen flurry as cross class skill and simply spam levequests twice as fast as i would do it normally.
    (2)

  4. #4
    Player
    Rawrz's Avatar
    Join Date
    Jul 2015
    Posts
    1,704
    Character
    Sir Rawrz
    World
    Gilgamesh
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by Yuni_Queen View Post
    Not to mention DRG and his keen flurry. DRG quests, levequests, ...hell, i would drop Job stone to use keen flurry as cross class skill and simply spam levequests twice as fast as i would do it normally.
    I really don't see how anyone could take this seriously. Lets drop our job bonus, 3.0 rotations, and sometimes even gear to utilize parry more....? ._.

    Or you can have a level 60 sit in your party and do the Levequests for you or just stack crit like a sane person xD. Solo content does not balance itself. When they balance, they balance around Group composition in PVE and PVP. DPS will stack crit if it aligns for them, unless they are a little slow, which explains why they are doing so many solo leves for EXP, but level however you want. :O

    Also I explained that skills like Raw Intuition, Dark Dance, and Keen Flurry would need adjusted. Anywhere from "attacks parried will not gauruntee a 100% critical hit on the next attack" Or "Attacks parried will have a 20% chance to be a Critical Hit on your next attack."

    Quote Originally Posted by GranZero View Post
    In real life, a parry in any martial arts is usually followed by a counterattack, and it's usually a critical hit because the opponent doesn't expect it. So your suggestion bears weight
    I said that too xD
    Quote Originally Posted by Rawrz View Post
    Think of someone staving off a blow with a parry and taking advantage of their opponent's opening.
    (1)
    Last edited by Rawrz; 04-19-2016 at 11:53 AM.

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