What I would do, pretty sure SE will not though.
For pld: make parry and block add to physical defense, war: make parry add to physical defense, drk: make parry add to magical defense. Then remove the proc relations from skills that demands a parry or block to be used and instead have them on a normal cooldown.
My reason for wanting parry to be a static value is simple, as long as it is rng I will refuse to use it. Even with a 40% change to be used, there is still a 60% change that it will not work when needed to.
As for the skills that increase parry, auto-parry or auto-block, make them reduce damage the same way. DRk, reduce damage by 10% for that time, WAR reduce damage by 20% from front and leave the side thing as is, PLD reduce one physical attack by 20 or 25%.

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