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  1. #1
    Player
    Soraki-Muppe's Avatar
    Join Date
    Nov 2013
    Posts
    241
    Character
    Sor-aki Muppe
    World
    Odin
    Main Class
    Warrior Lv 90
    What I would do, pretty sure SE will not though.
    For pld: make parry and block add to physical defense, war: make parry add to physical defense, drk: make parry add to magical defense. Then remove the proc relations from skills that demands a parry or block to be used and instead have them on a normal cooldown.
    My reason for wanting parry to be a static value is simple, as long as it is rng I will refuse to use it. Even with a 40% change to be used, there is still a 60% change that it will not work when needed to.
    As for the skills that increase parry, auto-parry or auto-block, make them reduce damage the same way. DRk, reduce damage by 10% for that time, WAR reduce damage by 20% from front and leave the side thing as is, PLD reduce one physical attack by 20 or 25%.
    (0)

  2. #2
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    I ran a test and took ss of chat, and counted it up, I will post ss as soon as i can figure this out. (its 33 ss, so I need to figure out how to make this an album)
    Results were: Eating hq peperoncino brought me to 1045 parry. 219 parries out of 623 hits, which is about 35.15% Not as high as I thought with 40.


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    this needs some pro ms paint skills
    (2)
    Last edited by keyburz; 04-23-2016 at 02:37 AM.

  3. #3
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by keyburz View Post
    I ran a test and took ss of chat, and counted it up, I will post ss as soon as i can figure this out. (its 33 ss, so I need to figure out how to make this an album)
    Results were: Eating hq peperoncino brought me to 1045 parry. 219 parries out of 623 hits, which is about 35.15% Not as high as I thought with 40.

    this needs some pro ms paint skills
    This shall be a fun project in coming weeks. Thanks!
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  4. #4
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    Quote Originally Posted by keyburz View Post
    I ran a test and took ss of chat, and counted it up, I will post ss as soon as i can figure this out. (its 33 ss, so I need to figure out how to make this an album)
    Results were: Eating hq peperoncino brought me to 1045 parry. 219 parries out of 623 hits, which is about 35.15% Not as high as I thought with 40.

    this needs some pro ms paint skills
    Aren't 6th Legion Vanguards level 59? From what I remember in 2.x, you had a higher parry/block/dodge chance against things a lower level than you. No idea if that's what it's like in Heavensward, I haven't cared enough to check.
    (0)

  5. #5
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    it is done
    (0)

  6. #6
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by keyburz View Post
    it is done
    Parrying seems to be really high with 1000 parry. However, i am not sure, if this 35.15% is not same as base-parry-for-tank + Dark Dance (i am sorry for DRK POV, but i simply am too stupid to make counts with shield for PLD)(WAR has Raw Intuiton, so not sure, if they care lol); but surely maxed parry (i suppose you have full 230 set, or melded parry in all slots, otherwise ignore this part of sentence) has immpresive parry rate. 35% is not staggering, but surely worth improving rather than erasing this stat from the game. The less you have to change, the easier it is to control balance that will change.

    35% constant chance for 20% mitigation is close to what we call reliability! :3

    PS Your determination to make all this hard work is worth a tank achievment. "For the Parry-chan!".
    (1)

  7. #7
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Yuni_Queen View Post
    Parrying seems to be really high with 1000 parry.
    Yes you are right actually. Actually I started running the test with 997 and was counting it for a couple hundred, and I noticed it was coming out less then 30%. Then I decided to eat the food and suddenly its was noticably higher throughout the test. Could be a fluke, could be some kind of glitch? Because my stats were pushed over 1k with food. I have noticed the same thing while slowly melding my gear. I push the stats past 1k and it magically parries a LOT more then it should normally receive from such a small bonus.

    im missing body, axe, and the accessories are melded with str 5 and 4 parry4s, so realistically its as high as this will ever get. Overmelding the hat alone was so many tier 5 materias. Could get the 230 pants for like... 2 parry gain xD
    (0)
    Last edited by keyburz; 04-23-2016 at 09:09 AM.

  8. #8
    Player Yuni_Queen's Avatar
    Join Date
    Mar 2016
    Location
    Gridania
    Posts
    278
    Character
    Yuni Captain
    World
    Brynhildr
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by keyburz View Post
    Could be a fluke, could be some kind of glitch?
    I doubt glitch or bug, but i certainly would like to see SE answering this interesting question on next LIVE letter if possible.

    If 1000 is a cross-line for a sudden jump in parrying, it may not be the fix, that is needed, but tanks melding parry a lot. Thou pushing 1000 would still require full parry melds, and i still don't want to have one-stat-meld meta.
    (0)

  9. #9
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    The currently accepted theory is that Parry converts at 35 points to a percent, so 1000 points in Parry would convert to roughly +28.5% Parry rate. Natively, iirc, tanks have 5% Parry rate (don't quote me - might be 10%), so 1000 points in Parry should translate to a total of ~33.5% Parry.

    I have speculated that Parry behaves similar to Accuracy (really, that all stats do), such that different encounters have different coefficients to affect their effectiveness--but unfortunately I lack the data to investigate or confirm. If this were the case, 1000 parry could be ~+40% against the Curator in Fractal Continuum, but could only represent ~+20% against A8S. Mind, this is completely speculation, so I have zero confirmation; all I can say is that such a function would not surprise me in the least.
    (0)
    Last edited by Jpec07; 04-23-2016 at 02:03 PM.
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  10. #10
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,877
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jpec07 View Post
    The currently accepted theory is that Parry converts at 35 points to a percent, so 1000 points in Parry would convert to roughly +28.5% Parry rate. Natively, iirc, tanks have 5% Parry rate (don't quote me - might be 10%), so 1000 points in Parry should translate to a total of ~33.5% Parry.

    I have speculated that Parry behaves similar to Accuracy (really, that all stats do), such that different encounters have different coefficients to affect their effectiveness--but unfortunately I lack the data to investigate or confirm. If this were the case, 1000 parry could be ~+40% against the Curator in Fractal Continuum, but could only represent ~+20% against A8S. Mind, this is completely speculation, so I have zero confirmation; all I can say is that such a function would not surprise me in the least.
    If that's the case, 1000 parry is already giving an average of over 5% physical mitigation. That's nothing insignificant. It's just unreliable.
    (1)

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