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  1. #1
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Just throwing this out there as a hopefully balanced measure for those who like the idea of offensive parry. Rather than auto-attacking back for a fixed potency or auto-critting a following attack, etc., have it boost attack power temporarily based damage parried over the last X seconds, and drain from that bonus based on potency you deal during it. The higher the attack power is raised, the more of the bonus can be consumed per potency. Each parry's contribution is averaged into a global tick, and each tick's worth fades separately. (The unspent portion of an AP bonus from the a parry received and merged to a tick X seconds ago will fade while another parry's bonus from X-3 seconds ago will still remain.) In that way you have a particular flow of wanting to maximize reactive damage to get the most out of a great parry, but it remains roughly lenient.

    Even this I'd still imagine would be better served by in-class mechanics and falls short without more ways to manually influence parry rate (both saving and spending parry chance), but it has precedent (WoW, in this case) and should serve the needs that people seem to be wanting offensive parry for without varying so wildly in contribution, especially within the same tank job.
    (2)

  2. #2
    Player
    ChloeGrace's Avatar
    Join Date
    Oct 2013
    Posts
    428
    Character
    Chloe Grace
    World
    Cactuar
    Main Class
    Bard Lv 80
    Yoshi P has already stated that there will be NO tank ability that reduces magic damage.
    He doesn't even try to hide his BLM bias. (ICYMI he plays BLM)

    There would definitely be some serious balancing issues among the 3 tank jobs, historically something the XIV devs have done (at best) ok and (at worst) not at all in addition to refusing to even acknowledge imbalances let alone fix them.

    I like the idea of a oGCD riposte or counterstrike every time there is a successful parry. Ups the tank dps. Not sure what potency I'd use, but it has to be better than an autoattack, maybe 50 or 60?
    (0)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by ChloeGrace View Post
    Yoshi P has already stated that there will be NO tank ability that reduces magic damage.
    Dark Mind is an ability though which reduces magic damage. So Yoshi has already walked over that line. I really don't see tank balance mitigation wise if the other 2 have to rely on parry and evasion while PLD gets those along with block. And if they want to give DRK identity as the go to Tank class for magic mitigation it should have the ability to mitigate that damage through a parry or at least alter a skill that adds magic parry to their weapon for a limited time.
    (0)

  4. #4
    Player
    Anubis_Nephthys's Avatar
    Join Date
    Aug 2013
    Posts
    343
    Character
    Anubis Nephthys
    World
    Goblin
    Main Class
    Gladiator Lv 60
    Move it higher in the mitigating process (put it after dodge, instead of being the last thing checked) and give it an aggro or offensive aspect.
    (0)

  5. #5
    Player
    Il_Gatto_Nero's Avatar
    Join Date
    Mar 2016
    Posts
    16
    Character
    Gaganero Totonero
    World
    Sargatanas
    Main Class
    Black Mage Lv 67
    My ideas:
    - After a successful parry, the target gets a 3-second debuff where the next incoming damage is always critical, and ends immediately after receiving said critical damage; the attack does not have to be from you. For example, if you parry, the mob gets the 3-second debuff, and a BLM's Fire IV is the first move to hit after the debuff goes up, then the Fire IV hits critically, and the debuff immediately ends. To clarify, if nobody attacks the boss within 3 seconds (as in, not even an autoattack), then the debuff also ends. A passive mitigation stat that can potentially benefit the entire party! However, parry is the last item computed (i.e. block -> dodge -> parry), and the physical mitigation rate is fixed at 20%.
    - DRK gets some kind of modification that allows Parry to mitigate magical attacks; a trait, an added effect to Dark Dance, whatever.

    - Alternatively, rather than Parry being an auxiliary stat that comes in addition to determination, crit, spell speed, etc on gears, make it a weapon-only stat just like "Block Rate" on shields.
    (1)
    Last edited by Il_Gatto_Nero; 04-22-2016 at 07:37 AM.

  6. #6
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    It occurs to me: a lot of people would stop complaining about Parry if it didn't get in the way of other stats. So if they took Parry out of the stat budget calculation, and just had it as an extra stat that appears on Fending gear without preventing other stats from being there, it very likely go a long way to making it less reviled.

    Basically, make it something that's just there uniformly for all tank pieces. Still let us socket it if we're Gary Busey crazy, but don't take away from the other stats for the main stat allocation. Wouldn't do anything to fix its poor performance, but at least at that point, Parry wouldn't be hurting anything.
    (1)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  7. #7
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,874
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by Jpec07 View Post
    It occurs to me: a lot of people would stop complaining about Parry if it didn't get in the way of other stats. So if they took Parry out of the stat budget calculation, and just had it as an extra stat that appears on Fending gear without preventing other stats from being there, it very likely go a long way to making it less reviled.
    At that point it might as well just be a part of Vitality calculations for tanks though; it adds no choice. As far as I can imagine, the point behind Parry was to give the option of focusing on survival at cost of dps - an extra, tank-specific choice.

    They already removed Strength's contribution to RNG mitigation precisely because they didn't want free upward scaling over the course of an installment, and even took free Accuracy out of healer gear. How would free Parry (now increasing chance rather than potency) be any different?
    (0)

  8. #8
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60
    Id love to, if you can tell me how. Ive been doing it the old fashioned way (manual counting combat log) while waiting in que. I could post a jillion ss of combat log in this thread but I dont think ppl would appreciate that
    (0)

  9. #9
    Player
    Jpec07's Avatar
    Join Date
    Jul 2015
    Posts
    868
    Character
    Matthias Gendrin
    World
    Cactuar
    Main Class
    Paladin Lv 80
    Quote Originally Posted by keyburz View Post
    Id love to, if you can tell me how. Ive been doing it the old fashioned way (manual counting combat log) while waiting in que. I could post a jillion ss of combat log in this thread but I dont think ppl would appreciate that
    You'd actually be surprised. I'd actually love to have that kind of data to parse by hand. If you wanted to post it without slapping everyone with a huge wall of text, surround it with [hb][/hb] tags. It will preserve the text, but only show it to those who click in to see it.
    (0)
    __________________________
    A dungeon party with two summoners always makes me egi.

    Beginner's Overview to Tanking in FFXIV: http://forum.square-enix.com/ffxiv/threads/352455
    Learn to Play (it's not what you think): http://www.l2pnoob.org/

  10. #10
    Player
    keyburz's Avatar
    Join Date
    Oct 2014
    Posts
    152
    Character
    Key Burz
    World
    Cactuar
    Main Class
    Arcanist Lv 60

    I dont have the prototype midan body or the hellfire battleaxe yet, so it can go a little higher. Currently using parashu and eikon body with 36 parry melded to it
    (0)

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