Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast
Results 11 to 20 of 101

Hybrid View

  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Jhett_Magnum View Post
    Im not sure how I feel about parrying magic attacks. It sounds nice but that would put PLD behind yet again. Also we deal magic damage and I wouldn't want my enemies parrying any of my attacks.( DA AD ex..)

    I honestly think that there's no chance in hell they could make parry trump Crit/DET/SkSp.
    PLD can Block and Parry at the same time based on priority all the time as MT. DRK/WAR do not. If they want DRK to be the antithesis to magic damage and a magekiller then something with them and parry has to change or they will be gimped with a useless stat outside of DD. Especially useless when OT. With WAR it isn't so bad when you have an ability called Auto Parry the skill. And expert use of "Cover" from a PLD.

    If anything DRK and WAR are behind when it comes to passive mitigation.
    (0)

  2. #2
    Player
    Kaizencorr's Avatar
    Join Date
    Sep 2013
    Posts
    64
    Character
    Kaizen Corrinthian
    World
    Adamantoise
    Main Class
    Archer Lv 80
    I'd rather see them drop parry in favor of a counter system. One where the damage countered is based on your determination. Give it a short cool down like blood letter for bards and have it be a proc until it's recast is naturally hit.

    For flavor make it also increase enmity so that off tanks have to be cognizant of how they use it.

    I'd rather tanking be more reactionary and fluid than what it is now. Hell I'd rather see +enmity and/or +might(def and mdef) than parry.

    It can be argued we will never need that 20% mitigation. That's what our cool downs are for.
    (0)

  3. #3
    Player
    ashwich's Avatar
    Join Date
    Jul 2012
    Posts
    88
    Character
    Alion Darcia
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Kaizencorr View Post
    I'd rather see them drop parry in favor of a counter system. One where the damage countered is based on your determination. Give it a short cool down like blood letter for bards and have it be a proc until it's recast is naturally hit.

    For flavor make it also increase enmity so that off tanks have to be cognizant of how they use it.

    I'd rather tanking be more reactionary and fluid than what it is now. Hell I'd rather see +enmity and/or +might(def and mdef) than parry.

    It can be argued we will never need that 20% mitigation. That's what our cool downs are for.
    This is an interesting point, I'm a fan of active mitigation. give tanks more control on how to reduce incoming damage.
    incidentally my least favorite stats is crit, even as a dps. distinction between a good dps and mediocre one should be how they manage their cooldown, how to minimize downtime and optimal rotation, not some magical chance in the air.
    (3)

  4. #4
    Player
    GranZero's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    12
    Character
    Tiercel Noire
    World
    Zalera
    Main Class
    Machinist Lv 85

    Quote Originally Posted by ashwich View Post
    This is an interesting point, I'm a fan of active mitigation. give tanks more control on how to reduce incoming damage.
    incidentally my least favorite stats is crit, even as a dps. distinction between a good dps and mediocre one should be how they manage their cooldown, how to minimize downtime and optimal rotation, not some magical chance in the air.
    As much as I'd love to lean on turning FF into a skill-based game, I do not foresee it happening soon. There are skilled players who would probably love this idea; taking away the RNG aspect of the game in the form of Crit and Parry. Problem is, there are some less-skilled players who are saved by these same stats: from shields that successfully mitigate tons of damage by a crit Adlo, or a parry that reduced damage down to 10 HP, etc. Taking these away would increase the gap between skilled and non-skilled and may drive an entire player base away. (I'm exaggerating, but I hope my point came across)
    (0)

  5. #5
    Player
    MPNZ's Avatar
    Join Date
    Sep 2013
    Posts
    691
    Character
    Nephie Elz
    World
    Lamia
    Main Class
    Archer Lv 90
    I think it would be interesting if parry worked differently between magic and physical damage. Like, magic parrying cutting the damage you receive while restoring your MP, and physical parrying by delaying an enemy's auto-attacks.
    (1)

  6. #6
    Player
    Launched's Avatar
    Join Date
    Aug 2013
    Posts
    627
    Character
    Rys Sol
    World
    Omega
    Main Class
    Warrior Lv 90
    I'd remove it. It'll always either be too weak to help with mitigation so you ignore it, or so strong that every tank HAS to maximise it which isn't any more interesting than going for DPS now.
    (0)

  7. #7
    Player
    ashwich's Avatar
    Join Date
    Jul 2012
    Posts
    88
    Character
    Alion Darcia
    World
    Excalibur
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Launched View Post
    I'd remove it. It'll always either be too weak to help with mitigation so you ignore it, or so strong that every tank HAS to maximise it which isn't any more interesting than going for DPS now.
    There will ALWAYS be a stats that every tank maximize. if this is the fact that isn't interesting, there're some major stats overhaul that needs to be done.

    The difference is you stack them for a different reason. After a raid night you come back and look at logs and go "look at all the damage I prevented through mitigation" much in the same sense that dps look at how much damage they dealt. It's a kind of satisfaction that your unique role brings. now this doesn't exist. I for one don't feel nearly as accomplished comparing dps to other tanks, it's not even my job.
    (2)

  8. #8
    Player
    SpookyGhost's Avatar
    Join Date
    Sep 2013
    Posts
    3,403
    Character
    Kori Fleming
    World
    Cerberus
    Main Class
    Marauder Lv 80
    Something to consider is that, for every class except healers, Crit > everything else. So even if Parry became as good or better than Crit, Parry would at least be as relevant as Crit currently is.

    It'd be nice if we had more than 1 tank stat, though. That would give us some diversity in choice. Unfortunately we're stuck with just the one, at least for the moment.
    (0)

  9. #9
    Player
    FinalWolf's Avatar
    Join Date
    Apr 2015
    Posts
    401
    Character
    Rex Inferorum
    World
    Malboro
    Main Class
    Warrior Lv 70
    Passive trait. Reduces amount of damage based on %. No RNG involved.
    (2)

  10. #10
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by FinalWolf View Post
    Passive trait. Reduces amount of damage based on %. No RNG involved.
    And how is Reprisal factored? Always active?
    (0)

Page 2 of 10 FirstFirst 1 2 3 4 ... LastLast

Tags for this Thread