Ranged dps loses no dps while kiting? Yea tell that to my cast times. Having to drop wanderers to kite is the definition of a dps lossExcept you can, and I've seen it happen. I've gone against MCH and BLM who have completely trash melee on their team, but since those two classes have so much burst potential and pressure then it doesn't matter.
And I can apply a condition to one role vs the other. If a melee is forced to kite, their damage drops to 0. They can't hit back if they're trying to kite / stay alive. A ranged DPS can still attack whoever they are kiting, and lose no damage in the process.

I don't see why a Ranged can't carry a bad melee, having a cast time doesn't automatically make them bad at carrying (especially with the interrupt change). Effective use of CC and keeping their team apart can change the flow of battle just as drastically as raw damage, given a BLMs power to pump out Fire IVs and IIIs and a MCH utility belt with their fast burst with procs/wildfire, it's not hard to see why either class can't do both. You can even throw SMN in there with the mass DoTs putting on healer pressure.
Also, for all intents and purposes, saying a Melee's LB has a better carry rate in the current state of feast you might as well admit it is a push to win button on anyone with a medal stacks (which is just a flaw of how the mode work). If they null the medal effect on LBs and/or reduced the dmg, then that argument flies out the window as quickly as it came.
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