Pretty much echo everyone else's sentiments here. The first version of The Feast was the best, it was actually fun. Now it's 7 and a half minutes of trading medals until the team with the most gets limit breaked in the last few seconds. Joy.
Pretty much echo everyone else's sentiments here. The first version of The Feast was the best, it was actually fun. Now it's 7 and a half minutes of trading medals until the team with the most gets limit breaked in the last few seconds. Joy.
You can thank the existence of healers for that - if non-lethal damage doesn't stick, burst becomes king. Without healers or other sustain options, poke and kite strategies would rule supreme. As with most things, the middle ground is where things become really interesting. Alas, with the game's design, no middle ground will ever be had >_>
To take is a step further, I noticed last night that NONE of my 11 games ended by someone obtaining maximum medals. That's just unheard of now of days. I like that there is LB in the middle, because I think centralized objectives can work..but this is too much. Not to mention, melee LB is far better than any other ones. They need to tone it down a little bit, make the cast time longer so you can feasibly maybe drop a tank LB right before hand.
Also, I wish medals didn't drop as as full stack. You wanna carry 10 stacks? Fine, but now I have to do it because you did? Also, the medals for each icon are stupid. It's like coin for 5 medals, bag for 10, and treasure chest for 20. So you can't even get a good reading, while in the moment, of how much you're gonna pick up. Sometimes I'm at 1 stack, pick up a treasure chest and I go to 5..sometimes I go to 10 and I'm like well fuck me.
It just seems they conceded so much to healers with the casting change, and the wall change..but then they were like "whoops now nobody dies, what do we do? Let's put artificial power on the map so people still get kills!"
I don't know, the casting change should have been 5% HP for healers and 10% for DPS. 5% was enough so that auto's and tomahawks didn't cancel casts. Either that, or add a cast canceling affect to Heavy Swing (even though now that's putting way too much power onto a CD). They wanted to get rid of the Wolves' Den style of "everyone pound on one guy" but then they made it the same away again.
Is this a joke? It's so much easier for a ranged to keep up with damage, even while being focused and forced to kite, than a melee. If a melee is focused then their damage is going to suffer severely, and if they get focused hard enough to have to kite then the problem is even worse. Ranged have it way better off atm.
Last edited by Koltik; 04-18-2016 at 11:09 PM.
I haven't seen the two top monks on aether have a problem with that. And I KNOW they get focused. Everyone's damage suffers when they're focused. You can't make an argument for it when you apply a condition to one role vs the other. There's a reason melee can carry trash tier ranged but not the other way around.Is this a joke? It's so much easier for a ranged to keep up with damage, even while being focused and forced to kite, than a melee. If a melee is focused then their damage is going to suffer severely, and if they get focused hard enough to have to kite then the problem is even worse. Ranged have it way better off atm.
Last edited by Exira; 04-18-2016 at 11:23 PM.
You sound clueless. A ranged can't carry their team? Man, you must be telling another joke. Does Aether really have no good MCH over there? Come over to Primal and play with Curty Ballistar, you'll see just how much a MCH can carry their team.I haven't seen the two top monks on aether have a problem with that. And I KNOW they get focused. Everyone's damage suffers when they're focused. You can't make an argument for it when you apply a condition to one role vs the other. There's a reason melee can carry trash tier ranged but not the other way around.
Then there's the BLM Accelerator Xiv on Mana, you're telling me he got Plat without carrying his team? get real.
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Not sure why you're getting so aggressive. You literally can't carry like a melee can with lb. It's just facts I'd appreciate it if you toned down the hostility. No there's 5 or less ranged in the top 50 in aether. We have a ton of bad melee who can't kill people. Your data center =/= mine. I didn't say you couldn't carry I said you couldn't carry a bad melee. Please take the time to readYou sound clueless. A ranged can't carry their team? Man, you must be telling another joke. Does Aether really have no good MCH over there? Come over to Primal and play with Curty Ballistar, you'll see just how much a MCH can carry their team.
Then there's the BLM Accelerator Xiv on Mana, you're telling me he got Plat without carrying his team? get real.
Except you can, and I've seen it happen. I've gone against MCH and BLM who have completely trash melee on their team, but since those two classes have so much burst potential and pressure then it doesn't matter. 90% of the healers who queue just don't know how to handle the burst that ranged classes and DRG's bring to the table.Not sure why you're getting so aggressive. You literally can't carry like a melee can with lb. It's just facts I'd appreciate it if you toned down the hostility. No there's 5 or less ranged in the top 50 in aether. We have a ton of bad melee who can't kill people. Your data center =/= mine. I didn't say you couldn't carry I said you couldn't carry a bad melee. Please take the time to read
And I can apply a condition to one role vs the other. If a melee is forced to kite, their damage drops to 0. They can't hit back if they're trying to kite / stay alive. A ranged DPS can still attack whoever they are kiting, and lose no damage in the process. It's much easier to kite as a ranged while keeping pressure up on the enemy team.
Last edited by Koltik; 04-19-2016 at 12:00 AM.
Ranged dps loses no dps while kiting? Yea tell that to my cast times. Having to drop wanderers to kite is the definition of a dps lossExcept you can, and I've seen it happen. I've gone against MCH and BLM who have completely trash melee on their team, but since those two classes have so much burst potential and pressure then it doesn't matter.
And I can apply a condition to one role vs the other. If a melee is forced to kite, their damage drops to 0. They can't hit back if they're trying to kite / stay alive. A ranged DPS can still attack whoever they are kiting, and lose no damage in the process.
This guy is probably the closest guy we have here in primal to that monk beast in Aether. Literally the only person in the entire primal data center who when I see is on the other side I feel like I already fking lost lol. No other player on primal makes me feel this way save for him. Thank god he doesnt PVP nearly as frequently as others do so I dont run into him as much. I mean dont get me wrong its fun to go against him and challenge him but he can really fk up your record if you face him too much. There's a reason he ranks #2 despite the relatively few games he's played compared to others and why he's only one of two guys atm among the top 100 with that absurd 80%+ win rate.
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