I actually have my own idea for Tank Skills. This time focusing around Tanks Swaps and debuffing/immobilizing the Tank enough to force one and used primarily for Ultimates or if Provoke is flubbed.

  • Paladin: Guardian - Grants Directional Parry (Front/Left/Right) to the party, reducing damage from attacks directed at them for 15 secs. The caster is petrified for the next 40 seconds, but invincible for the duration of that debuff and moves all aggro to one targeted party member
  • Warrior: Outrage - This one grants 5 stacks of Wrath/Abandon and grants the party an AoE buff that increased the chance for Critical heals, but pacifies the caster after 15 seconds
  • Dark Knight: Phantom Gate - Grants the party a buff that makes the party members a chance to evade all attacks (Think Wakkeon's Wind barrier) for 10 seconds, and grant a targeted member all their aggro. The affect cannot attack or use skills in this state (as they are suppose to be rendered intangible) and the caster's time int his state is 15 seconds longer then the party's.
All of which will have longer cooldowns and a trait that resets the CD if the party wipes