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Thread: 4.0 Ideas

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  1. #1
    Player
    Klamor's Avatar
    Join Date
    Jan 2014
    Location
    Ul'dah
    Posts
    203
    Character
    Klamor Oli
    World
    Excalibur
    Main Class
    Paladin Lv 60
    I'd like more aspects of Paladin to focus on the shield.

    - Shield Spikes, or a similar Aura, that deals damage back to the attacker based on the type of shield being used. Bucklers return a small amount of damage, while Towers return a larger amount. The idea being that a larger shield has more spikes, and the smaller shields would block more often thus the damage is evened out among all three. This would help PLDs slight lack of AoE when in large groups, and would provide a small amount of passive damage to compliment the Auto-Attack while in Shield Oath for a slightly higher MT damage output. --Edit: I just thought of it, but it could even be a Trait that modifies Shield Oath.

    - An Aura that redirects the incoming negative energy of attacks that are blocked and produces a positive energy pulse to either provide a small AoE heal (like a Medica II tick) or a small-radius Damage-preventing Barrier, also based on what type of shield is being used. Keep in mind -- Sheltron. I get the Barrier would be pretty difficult to balance out, so I think the small heal would be better.

    - More choice when it comes to shields to use. I'd personally use a Tower all day long, but we all know the only shields that exist in the game are Kites. (INB4, "bucklers" and "towers," take a look at any of the highest item level shields. They're all Kites. Thordan Ex Shield was almost cool, for a second, and Ravana almost hooked us up as well. Why'd we not follow through with this?)

    They're all probably terrible ideas, but there they are.
    (1)

  2. #2
    Player
    Khalithar's Avatar
    Join Date
    May 2015
    Posts
    2,555
    Character
    Khalith Mateo
    World
    Mateus
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Klamor View Post
    Snip
    About the different shield types, I'm going to vote for getting rid of the type distinction and just standardizing the shields across the board, especially if we're just going to use the highest ilevel one anyway since it seems like main stat trumps everything else.
    (2)

  3. #3
    Player
    Duelle's Avatar
    Join Date
    Mar 2011
    Posts
    3,965
    Character
    Duelle Urelle
    World
    Diabolos
    Main Class
    Red Mage Lv 80
    Quote Originally Posted by Khalithar View Post
    About the different shield types, I'm going to vote for getting rid of the type distinction and just standardizing the shields across the board, especially if we're just going to use the highest ilevel one anyway since it seems like main stat trumps everything else.
    I'll second this. The idea was sort of novel when shields were itemized with variety in mind, but at this point it's sort of unnecessary. It was nice when we had shields that worked with it (remember when the soldiery shield turned Bulwark into a gimpy version of Sentinel?), but it's clearly not a sustainable design (which is sort of why every shield since has been a kite shield or itemized like one).
    (0)
    * The sad thing is that FFXIV turned RDM into a turret, and people think that's what it's supposed to be. It's supposed to combine sword and magic into something more, not spend the bulk of gameplay spamming spells and jump into melee for only 3 GCDs before scurrying back to the back line like good little casters.
    * Design ideas:
    Red Mage - COMPLETE (https://tinyurl.com/y6tsbnjh), Chemist - Second Pass (https://tinyurl.com/ssuog88), Thief - First Pass (https://tinyurl.com/vdjpkoa), Rune Fencer - First Pass (https://tinyurl.com/y3fomdp2)