I'd like more aspects of Paladin to focus on the shield.
- Shield Spikes, or a similar Aura, that deals damage back to the attacker based on the type of shield being used. Bucklers return a small amount of damage, while Towers return a larger amount. The idea being that a larger shield has more spikes, and the smaller shields would block more often thus the damage is evened out among all three. This would help PLDs slight lack of AoE when in large groups, and would provide a small amount of passive damage to compliment the Auto-Attack while in Shield Oath for a slightly higher MT damage output. --Edit: I just thought of it, but it could even be a Trait that modifies Shield Oath.
- An Aura that redirects the incoming negative energy of attacks that are blocked and produces a positive energy pulse to either provide a small AoE heal (like a Medica II tick) or a small-radius Damage-preventing Barrier, also based on what type of shield is being used. Keep in mind -- Sheltron. I get the Barrier would be pretty difficult to balance out, so I think the small heal would be better.
- More choice when it comes to shields to use. I'd personally use a Tower all day long, but we all know the only shields that exist in the game are Kites. (INB4, "bucklers" and "towers," take a look at any of the highest item level shields. They're all Kites. Thordan Ex Shield was almost cool, for a second, and Ravana almost hooked us up as well. Why'd we not follow through with this?)
They're all probably terrible ideas, but there they are.


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