Full disclosure: As of writing this, I have never raided Savage in FFXIV, save a single PUG run of A5S that didn't get past the mini-boss for failing the DPS check.
Intro
My raid experience comes from several years' raiding other games, but mostly WoW. The team I was with tackled most of the raids from ICC through MoP, and while we weren't a world-first or server-first, we could usually get a normal mode clear before the next tier came out. In all that raiding, while competent DPS was important, what always struck me as more important than that was my group's ability to coordinate and deal with mechanics, and avoid damage they didn't need to take. Pushing phase was helpful, but it was almost never the end of the attempt if we didn't; we'd manage otherwise.
In my discussions here, I've found myself at odds with a certain mindset in the community, where high DPS trumps high coordination. According to this mindset, a group seems to be considered to have failed an encounter if they don't push phase fast enough. While I don't deny that DPS checks are, in fact, A Thing (they very clearly are), the notion that high DPS is more important than good coordination is a little baffling to me. In all my time raiding, "low" (read: average-to-slightly-above-average) DPS could be made up for with a bit of extra coordination and strategy, and a player who output middling DPS but never died to avoidable damage was infinitely more valuable than a DPS who could blow others away, but died 2-3 times per fight.
Questions
So I wanted to ask the folks who raid a few questions, since I'm in the early stages of forming a static, and wanted to know what to expect.
- Do groups push higher DPS to avoid mechanics?
- Do the mechanics of savage fights operate in such a way that, the longer a phase goes on, the more dangerous they become, thereby creating frequent soft enrage events, thereby giving substantially higher value to DPS?
- I keep seeing the argument that higher DPS means shorter phases means less damage (which makes sense), but is that damage unavoidable?
- Can a very-well-coordinated group navigate mechanics in such a way as to not require extremely high DPS from its members?
- How frequently are wipes caused by failing a DPS check, rather than failing some mechanic(s)?
- What do groups usually use to coordinate? Are VoIP and traditional raid leaders as prevalent here as they are in WoW?
I appreciate your feedback.![]()