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  1. #51
    Player
    Kitfox's Avatar
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    Nov 2011
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    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Hierro View Post
    Now, pulling with plunge isn't the worst thing ever. If it were to be used for a pull, well, that's only 20% damage loss on ONE oGCD...But it feels like splitting hairs, having this oGCD here or there...
    Plunge on the pull is not bad because it's 20% less damage neither is it splitting hairs, it's bad because your melees lose extra 1-2 seconds running up which translates to 2-4k lost damage. You don't need it for hate, it's a group dps loss to use it, so don't do it.

    When I was maining melee, I hated every DRK that Plunged on pull, now that I'm maining DRK myself, I take care to never do it myself. It's inefficient and annoying, don't do it, plz. PLZ.
    (0)

  2. #52
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
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    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by JackFross View Post
    N E V E R pull with Plunge or use Unmend>Plunge under any circumstances ever
    I think this is an interesting point, and for the sake of my own understanding i'd like to push back just a bit. Front loading potency while you are in Grit means two things: you get to get out of Grit faster, you reduce the probability that you have to go back into Grit.
    You regard plunge as a potency loss for the melee dps as they must use their gap closers or sacrifice a sec or two to catch up, but do not address that plunge is an asset to DRK for holding enmity with ranged dps. You better believe as soon as you use Unmend your BLM is going to go ham. Plunge helps keep you ahead of the ranged dps in enmity. If they have to wait for you to run the rest of the way to the target that is a one or two second dps loss for them.
    Your rotation has one Power Slash Combo. There is no way that is going to hold hate with any kind of competent dps. Ever since 3.2 changes it takes at least 2-3 before you should consider dropping Grit. If you have to go back into Grit or use a Power Slash combo after dropping Grit the first time its a huge dps loss. Much more than using Plunge on the pull. In principle I think you are spot on, save potency for when it is not going to be debuffed. However, experience tells me to do that you will be saving plunge for far longer than one PS combo.
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    Last edited by Chronons; 04-27-2016 at 04:39 AM.

  3. #53
    Player
    Chronons's Avatar
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    Mar 2016
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    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sarcatica View Post
    If you are able to see the data individually in FFlogs, do see what the top DRKs have been doing.
    This was such a good idea, I am doing just that. I have noticed a few things too. First is that nobody is the same lol. All of the top DRKs I looked at seem to have their own unique ways of doing things. Second was that the DRK who completed the worlds first a8s didn't use Plunge on the pull very often. He did however use Dark Passenger right after Unmend for most of the fights that had data. I guess he is more worried about the animation lock of Plunge than he is the dps losses due to Grit as he is using DP in the same way some ppl here are using Plunge - to front load enmity.

    edit: The more I look the more diverse it gets. There are some highly skilled DRKs using Plunge on some pulls that others do not.
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    Last edited by Chronons; 04-27-2016 at 05:55 AM.

  4. #54
    Player
    Kitfox's Avatar
    Join Date
    Nov 2011
    Posts
    1,113
    Character
    Lynn Nuvestrahl
    World
    Moogle
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Chronons View Post
    You regard plunge as a potency loss for the melee dps as they must use their gap closers or sacrifice a sec or two to catch up, but do not address that plunge is an asset to DRK for holding enmity with ranged dps. You better believe as soon as you use Unmend your BLM is going to go ham. Plunge helps keep you ahead of the ranged dps in enmity.
    WAR and PLD don't have Plunge and they can keep hate off ranged DPS just fine, why would you need to Plunge for hate on pull? You can use Plunge anywhere else in your opener for the damage/enmity/whatever, but using it on the pull is quite literally the worst option.
    (0)

  5. #55
    Player
    Sarcatica's Avatar
    Join Date
    Mar 2015
    Posts
    663
    Character
    Sarcatica Lin
    World
    Tonberry
    Main Class
    Dark Knight Lv 70
    Quote Originally Posted by Chronons View Post
    This was such a good idea, I am doing just that. I have noticed a few things too. First is that nobody is the same lol. All of the top DRKs I looked at seem to have their own unique ways of doing things. Second was that the DRK who completed the worlds first a8s didn't use Plunge on the pull very often. He did however use Dark Passenger right after Unmend for most of the fights that had data. I guess he is more worried about the animation lock of Plunge than he is the dps losses due to Grit as he is using DP in the same way some ppl here are using Plunge - to front load enmity.

    edit: The more I look the more diverse it gets. There are some highly skilled DRKs using Plunge on some pulls that others do not.
    Most of the high parsing DRK don't do MT opener simply because they use WAR to pull first. Go see those logs and you will see they don't start with PS combo first, indicating they aren't MT at the start. When DRK does MT opener, you will see PS combo as the first 7.5sec and delayed oGCDs.
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    Last edited by Sarcatica; 04-27-2016 at 10:23 AM.

  6. #56
    Player JackFross's Avatar
    Join Date
    Apr 2014
    Location
    Gridania
    Posts
    680
    Character
    Eve Malqir
    World
    Balmung
    Main Class
    Dragoon Lv 80
    inc wall because numbers

    Quote Originally Posted by Hierro View Post
    Personally, I start with unmend and plunge, followed by scourge.
    Quote Originally Posted by Chronons View Post
    I think this is an interesting point, and for the sake of my own understanding i'd like to push back just a bit. Front loading potency while you are in Grit means two things: you get to get out of Grit faster, you reduce the probability that you have to go back into Grit.
    You regard plunge as a potency loss for the melee dps as they must use their gap closers or sacrifice a sec or two to catch up, but do not address that plunge is an asset to DRK for holding enmity with ranged dps. You better believe as soon as you use Unmend your BLM is going to go ham. Plunge helps keep you ahead of the ranged dps in enmity.
    Couple things:
    1. If you lead with Scourge, you're locking yourself to +1 GCD in Grit before dropping it, which is a much bigger DPS loss than saving it to use when Grit drops.
    2. See: all of the reasons Plunge Pull is bad. Because these reasons are valid and outweigh any perceived gains in Enmity which are either nonexistent or negligible.
    "How negligible are they?"
    Consider two openers below the cut:

    [Grit+Darkside] Unmend > Low Blow > Hard Slash > Spinning Slash > Power Slash
    [Grit+Darkside] Unmend > Plunge > Scourge > Hard Slash > Low Blow > Spinning Slash
    Same amount of time has passed. I even give you a Low Blow there, and count 1 Scourge tick per gcd.

    We can ignore the Grit/DS mods, since multiplication is commutative, so you could factor it out and ignore those gains. Instead, just looking at raw potency and enmity mods.

    Mine: 150*3 > 100 + 150 > 220*3.5 > 300*5.5
    Mine: 450 > 250 > 770 > 1650
    Yours: 150*3 > 200 + 100 > 100 + 40 + 150 > 40 + 220*3.5
    Yours: 450 > 300 > 290 > 810

    You are generating literally +50*2.7 = +135 additional potency of enmity in the second GCD compared to what my opener does.

    Fire 3 - the second GCD from a BLM, which comes approximately 1s into the fight, is 396 potency. Coupled with the initial F1, it's 666 potency of damage (Less than this... I counted AF1 as 1.5? Might be wrong). Your initial Unmend is 1215 potency of Enmity. That's nearly double the BLM's first two GCDs in the single initial hit. If you need +135 enmity potency to hold against the following F4 (Which, admittedly, is 739 potency and will hit 6x in the next 25-30s), you're massively undergeared.

    "What!?"
    One Power Slash in Grit is 1650*2.7 = 4455 enmity generated just from that single attack.
    One Fire IV is 739. Six Fire IVs is 4434.
    Oh. My one single Power Slash in the opener 3 gcds into the fight has already taken into account all six Raging Strikes Fire IVs in the Black Mage's opener, not counting Quelling Strikes or Silhouette.
    Huh. It's almost as if I used two of those, there's no opener in the game that should even be teasing the 70% mark.

    This is also all the more reason you should not be using Scourge there, but rather should be using your Power Slash combo first.



    Quote Originally Posted by Hierro View Post
    Not to say that yours isn't well thought through, but to say what I'm saying isn't bad either.
    I know this is confrontational, but I am absolutely 100% saying that pulling with Plunge is bad, and that you should stop doing it. It does literally nothing positive for you on the pull, and it hurts the melee dps in your party quite substantially, especially in the floors of Midas, where bosses start at the far north.

    For the record! Melee numbers below the cut.
    Dragoon's Spineshatter Dive - a potency comparison!
    Used on pull: 170 Potency.
    Used in opener: 170*1.15*1.1*1.3*1.3 = 363 potency
    With Hypercharge or Trick Attack: 400 potency
    With both: 439

    For comparison, my Spineshatter Dive on the pull in A5S (because it's optimal to use it there) did 1030 last week.
    My Spineshatter Dive in my opener on A7S regularly does 2600+ when it doesn't crit.

    Not counting SSD's animation delay when using it on the pull, that's 1500+ damage I'm sacrificing because you need to use Plunge to pull.

    And that's just me. I dunno about other Melee and how much they lose. It's also important to note that running up to the boss is more than "1-2 seconds" - it's at least a full GCD. Especially in Midas floors 2 through 4. You lose 1-2 full GCDs and start that much slower when you have to chase after a Plunged boss being held North.


    Important note I need to keep reposting:
    It is never - never - never - never - never preferable to a significant degree to hold the boss north at the moment the fight begins outside of cases where the boss is fixed in that position.

    Specific examples under the cut.

    Every encounter in A6 benefits from being pulled closer to middle before starting the encounter.
    Quickthinx in phase 1 can be anywhere with exactly identical handling of mechanics
    -- (in normal - in Savage, middle is preferred because of hammers)
    Onslaughter is optimally held middle cheating north, not far north like 99.9999% of tanks like to do.

    The only boss that a case could be made for is the first boss of Amdapor City Hard Mode, however the first Neuro Squama doesn't come out for a solid 30s+ into the encounter - plenty of time to move the boss after the encounter starts.

    So.

    Please.

    Stop using Plunge to pull.

    Thank you for your understanding in this matter. ♥


    Quote Originally Posted by Chronons View Post
    If they have to wait for you to run the rest of the way to the target that is a one or two second dps loss for them.
    Spoken like someone who has never tanked in this game until they picked up Dark Knight.

    How to pull a boss as a Tank:
    Step 1: Press Unmend, Tomahawk, or Shield Lob once the boss is in range.
    Step 2: Meet the boss before your GCD spin even fills up in order to press an Off-GCD skill, followed by the first hit of your Enmity combo.
    Step 3: Press the second hit of your enmity combo.
    Step 4: Drop the Hammer.
    Step 5: ?????
    Step 6: Profit.

    Do me and yourself a favor and just try this, just once, before you sit here and try to cry wolf over something I have been doing since I started playing tank in 2.1. I know it works. I know it has worked since forever. I know it still works now.

    Quote Originally Posted by Chronons View Post
    Your rotation has one Power Slash Combo. There is no way that is going to hold hate with any kind of competent dps. Ever since 3.2 changes it takes at least 2-3 before you should consider dropping Grit. If you have to go back into Grit or use a Power Slash combo after dropping Grit the first time its a huge dps loss. Much more than using Plunge on the pull. In principle I think you are spot on, save potency for when it is not going to be debuffed. However, experience tells me to do that you will be saving plunge for far longer than one PS combo.
    You need to carefully define "competent" in this situation:
    My i216 DRK certainly has issues holding against an i230 BRD who actually knows what they're doing, using this strategy. I lost hate to one and let him die because I didn't look at hate bars and stopped pressing Power Slash for too long.
    My i226 PLD has never had issues in any content holding hate solid with this strategy, even when encountering DPS with i240 Midan drops bursting for upwards of 2.3-2.4k. No Shadewalker.

    I should be playing more conservatively on my DRK, I don't deny that. I should probably throw up a second Grit PS before going full dps, but I'm a greedy bastard, so I don't. C:



    Now, as for the dps loss part of this discussion.

    Yes. You're right. Using Power Slash out of Grit is a DPS loss compared to using a Syphon Strike combo out of Grit.
    (Ignoring the Darkside bonus, since it applies the same to either)
    Power Slash out of Grit = 150 + 220 + 300 = 670 potency
    DA+SE in Grit = 150 + 250 + 400 = 800 potency - you're in grit so it's 800*0.8 = 640 potency

    "But what about the fact that it doesn't have Syphon Strike built in?"
    Interesting question.
    As I've stated in an earlier post:
    1 cast of Blood Weapon affords you enough bonus Mana to use 6-7 Power Slashes before you see a net loss in Mana compared to Grit (6 combos is 45s).

    However, it is definitely, 100% optimal to stay in Grit as long as necessary to maintain a string of SS combos without ever needing to touch PS again, within reason. Using 2-3 before dropping it (IF NEEDED) is for sure optimal compared to dropping it sooner.


    Blah blah blah.
    - Leading with Plunge is bad. Don't do that.
    - Using Power Slash out of Grit isn't a dps loss compared to staying in Grit.
    (0)

  7. #57
    Player
    tremor24's Avatar
    Join Date
    Dec 2013
    Posts
    31
    Character
    Tremor Raid
    World
    Sargatanas
    Main Class
    Dark Knight Lv 60
    Quote Originally Posted by JackFross View Post
    [Grit+Darkside] Unmend > Low Blow > Hard Slash > Spinning Slash > Power Slash
    [Grit+Darkside] Unmend > Plunge > Scourge > Hard Slash > Low Blow > Spinning Slash
    Same amount of time has passed. I even give you a Low Blow there, and count 1 Scourge tick per gcd.
    An alternative is unmend, wait about half a second, then plunge into hard slash. The boss will run to the position you plunged from, you will not clip a gcd, extra burst enmity, and you don't lose a fraction of plunge potency from waiting. The differences are very small obviously, but it is misleading to say that using plunge at the start is always wrong. From a melee dps perspective it is the same for the case I mentioned because the boss will move at the same speed and end up in the same location.

    I agree about opening with scourge in grit being weaker; it is a mistake I make too often out of reflex because of its priority in general.
    (0)

  8. #58
    Player
    Chronons's Avatar
    Join Date
    Mar 2016
    Posts
    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by JackFross View Post
    snip
    Hey, thank you for responding to my criticisms. I think only three of your point are related to me so I will try to only speak to them.
    1. I don’t think I advocated the use of Scourge on the pull, I believe you are directing this at the other poster. Your math shows (Unmend > Low Blow > Hard Slash > Spinning Slash > Power Slash) is superior to (Unmend > Plunge > Scourge > Hard Slash > Low Blow > Spinning Slash). I was speaking to the viability of (Unmend > Plunge > Hard Slash > Low Blow > Spinning Slash > Power Slash). Using your numbers puts it at 450 > 350 > 870 > 1650 meaning it generates an additional 270 (+100*2.7) potency of enmity in the 2nd and 3rd GCD. I fully admit I could be mistaken on that math however. Regardless, your main point is that you should save potency for when you are outside of Grit. As I said I agree with this, however I disagree that gains from front loading potency are negligible in the fight long term. Extra enmity generated in Grit through potency will absolutely decrease the risk of having to waste MP reactivating Grit or to waste GCDs on Gritless Power Slash Combos.
    2. I’m afraid you assume too much. I mained WAR throughout 2.0 and made the character attached to this account after taking a long break from the game. Also, I don’t use plunge on pulls. I tend to save it until I’m ready to apply Scourge because it helps me keep better uptime on my DoTs (using the Plunge ability as a sort of hotbar timer). As I said I was only pushing back against your claims to glean a better understanding. Thank you though for your constructive criticism and for not being condescending. The comment that you quoted was only a counter claim to what you said about the melee dps. You criticized Plunge pulling because it adds wasted time to the melee’s ability to do damage, but neglect any time wasted between using Unmend and reaching the target for the second GCD.
    3. I guess instead of saying “competent dps” I should just say you will not always be able to get away with just one PS combo in Grit. If you don’t want to have to go back into Grit or use PS outside of Grit (and we seem to agree you shouldn’t) it is likely going to take more than that to ensure you do not have to.
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  9. #59
    Player
    Chronons's Avatar
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    Mar 2016
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    212
    Character
    Ulyssi Ironside
    World
    Jenova
    Main Class
    Warrior Lv 70
    Quote Originally Posted by Sarcatica View Post
    Most of the high parsing DRK don't do MT opener simply because they use WAR to pull first. Go see those logs and you will see they don't start with PS combo first, indicating they aren't MT at the start. When DRK does MT opener, you will see PS combo as the first 7.5sec and delayed oGCDs.
    Yes I am aware of that. I was only speaking about DRKs who were MT. Considering the first clear of the newest content came from Gilgamesh I started there. I looked at the top three DRKs for The Cuff of the Son: all MTs, all use Dark Passenger on the pull. Number one & three in Quickthinks Allthoughts: MTs, Dark Passenger on the pull. This and other trends followed throughout the data.
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  10. #60
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Chronons View Post
    Yes I am aware of that. I was only speaking about DRKs who were MT. Considering the first clear of the newest content came from Gilgamesh I started there. I looked at the top three DRKs for The Cuff of the Son: all MTs, all use Dark Passenger on the pull. Number one & three in Quickthinks Allthoughts: MTs, Dark Passenger on the pull. This and other trends followed throughout the data.
    I should try this on groups of overworld enemies and see how it goes. Personally if I do a yolo Unmend>Plunge pull it's to turn a Boss around. I just feel like frontloading as much potency as I can in Grit so I can unload as much Enmity as I can before deciding if dropping Grit is a smart thing to do. Not using that gap closer skill initially is just gonna make me go "WHERE IS THE PLUNGE!?" Otherwise it just doesn't feel the same since the Shwooom sound of metal just has that extra OOOMPH effect I need to say this guy is focusing all on me.
    (1)

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