Quote Originally Posted by Februs View Post
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While I don't disagree with everything you've said here, I'm still in the opinion that it's still THAT much harder to kill players than it is to protect/heal players after the initial bursting phase.
Its just that almost all sustain dmg after the initial bursts can be healed up in one or two spell casts. This creates a situation where PLD doesn't have to work all that hard to protect their team; in my opinion any way.