I would have agreed with you before the patch, but the buff/change to DRK PVP abilities I think made them more viable but still much more difficult to play. Their PVP abilities, I feel, are not very straight forward like WAR and PLD, as you don't simply buff your team, you are debuffing an enemy. I will say though that I think DRK, in the right hands, is more than viable (could possibly even lean towards OP with successful burst shutdown), so I'm totally open to understanding your reasoning behind placing it before PLD on the "Accessibility" list.



:| 'cept it wasn't overhealing. most matches have whms in there doing over 700k. I had to heal more since the whm was healing less.
My win ratio in 8v8 pvp is 72.2%, so Ima keep doing what I am doing XD
I do more heals than whms in 4v4 as well.
Last edited by NessaWyvern; 04-18-2016 at 04:20 PM.
Any time you are playing a class that uses AOE HoTs, the majority of your healing will be overhealing. Also, I'm sorry, but 8v8 doesn't matter. Also, the reason you outheal WHMs is probably because lots of their GCDs are spent on casting sleep, where as yours are not. Also also, as a healer main, who plays AST and WHM equally, I can say that if you have 575k healing done in a 4v4, you are overhealing immensely. Another thing I noticed in both your SS's is that you are posting one sided matches where you team is winning by a landslide. How about you post a match where you are under more pressure?



Okay, I will :|
Note how I did around the same amount of heals, even though I died twice this match. And note how every person on my team did less dps than the other team, and we still wonBut that could be down to better timing of bursts. Astros don't have the CC's that whm does, and we don't have a 40% damage reduction bubble that we can use as effectively as whms do, so ofcourse astros have to do more overall healing than whms. To compensate.
I eagerly await your response as to how my heals are grotesque in this match.![]()
Last edited by NessaWyvern; 04-18-2016 at 04:47 PM.
Thanks! This was probably a pretty tough match to heal, as the enemy team definitely did more damage. However, I would still like to point out that even though your healing was higher than the other AST, it is most likely because they were Nocturnal Sect. If you double that number, that's about what they were effectively doing, and since it's shield instead of HoTs, there is very little overhealing done by a Noct AST.
I'd also like to clarify, this is not me saying you are a bad player, or that Diurnal AST is bad (I love it vs. some comps), just that the "healing done" number at the end of the game does not really sum up your contribution to the fight. CC, shielding, and proper positioning (to reduce incoming damage, therefore requiring less outgoing healing) is equally as important as the amount of healing done.



Not quite, as for noct astrologians in pvp, their shields only do 60% of their HP recovery. (for example if they did an aspected benefic that was 1000 healing, they would only do a 600 sheild.)Thanks! This was probably a pretty tough match to heal, as the enemy team definitely did more damage. However, I would still like to point out that even though your healing was higher than the other AST, it is most likely because they were Nocturnal Sect. If you double that number, that's about what they were effectively doing, and since it's shield instead of HoTs, there is very little overhealing done by a Noct AST.
Also, most ast switch to benefic 2 when the damage gets really heavy, and/or use essential dignity which is pure heals. so instead of doubling the healing, I would say add another 50% of your healing to the final score, to find true heals for noct ast.
Calling someones heals "Grotesque Overhealing" is like calling someone a bad healer, as that means that they are burning way more mana than they need to, to do useless heals. :| And using the word "grotesque" isn't exactly flattering.
I will admit that I do a bit of overhealing, but it isn't always bad. If people stay topped up, people tend to burst them less often (Look! this guy is at 70% Hp! My burst can probs kill him!) and when bursted, people survive. The enemy switches targets more, and wait longer to use their lb. So overhealing to make sure that everyone is on full hp always can give our team a slight advantage. Just requires more mana management.
Last edited by NessaWyvern; 04-18-2016 at 05:56 PM.
This is a nice meter lol. Sadly, in FL, the case was overwhelmingly in favour of 1. I hardly ever got to take full advantage of my Pld in FL, usually because there simply were no healers. Dps is a little harder to judge because you don't really know if they're any good until the match actually starts, but it was usually a safe bet that you'd be disappointed lol. I had to do more than my fair share of mid-way switches.Yeah PLD requires good team to shine as its more utility/support focused while WAR is more like one man army due burst and huge amount of self-heals it has. I use FL as an example: 1)Team has poor DPS and/or no healers = WAR time! 2) Team has atleast one healer and good DPS = PLD time!
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But that could be down to better timing of bursts. Astros don't have the CC's that whm does, and we don't have a 40% damage reduction bubble that we can use as effectively as whms do, so ofcourse astros have to do more overall healing than whms. To compensate.


