Well, since you like to be so literal in certain points: Running out of MP would be a limitation, rather than interruption. Imagine it being a car. A red light would be an interruption: You gotta stop for a bit and you can pick up your speed again. Run out of gas and your relative speed drops to nothing.
The definition of sustained was not my own, I used google definitions which takes it from common dictionary websites.
That said, you are not understanding the definition. Sustained means lasting for a long time or with 0 interruption,
For lasting a long time: means if a WHM does 1100 DPS In 3 minutes, but then in a 10 min fight it drops to 300 - meanwhile in the same time a SCH goes from 900 to 800, then the SCH has a higher sustained damage output.
For 0 interruption: that means if you reach an interruption then it is no longer sustained. Therefore, hitting 0 MP halts the sustained status.
I am not really sure why this is a hard concept to grasp.
Last edited by Kaurie; 04-29-2016 at 03:04 AM.
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