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  1. #81
    Player Kaurie's Avatar
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    Apr 2015
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    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Kelya View Post
    snip
    It is a little hard for me to follow all your numbers, but one or two things. Eos's potency is less than regular potency (about 66% so 300 Eos potency = 200 player potency). Also, I find Medica II is about 40% of the power of Whispering Dawn when Divine Sealed IIRC, but if I understand your calcs you are saying that Medica II is higher?

    I may look into this more when I am home, but I am not largely concerned. I mostly just wanted to point out that Scholars can also bring a significant HoT, which seems to go largely ignored.
    (0)

  2. #82
    Player
    Fyce's Avatar
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    Oct 2013
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    1,755
    Character
    Fyce Alvey
    World
    Cerberus
    Main Class
    Summoner Lv 100
    Quote Originally Posted by Kaurie View Post
    I strongly disagree. If I crit an adlo on a tank, now I know they have a solid 10k+ shield and I can swap to cleric and get some DPS in. Otherwise, I'll be prepping up to adlo again. Crits are definitely not irrelevant and what make Adlo as godly as it is. Without crit and without fairy, adlo would be fairly lack luster.
    Still, it's unreliable. Like Parry.
    It's nice when it happens, but you never plan expecting it. Since you should always plan for a regular Adlo, then I'll just say that N.A.Benefic's shield is strictly better and is instant cast (meaning that you can weave cleric stance and DPS better than Adlo).

    Quote Originally Posted by Kaurie View Post
    It isn't pointless, because AST has nothing to compete with that kind of mitigation. It being on a 2 minute timer is fine, as all encounters seem to be timed around spreading that sort of damage over 2-3 minute intervals. Again, this is due to the way Square has decided to create encounters. If they weren't designed this way, it'd be a different story.
    Deployment tactics doesn't have the same use as N.A.Helios. Don't compare the two. Deployment tactics is unique and has no equivalent. The comparison is pointless.

    Quote Originally Posted by Kaurie View Post
    Supervirus will prevent much more damage than Disable and has a slightly longer duration (reducing more attacks as well as more %). Yes, Disable reduces darkness damage which is great for reducing the damage from the Cochma in Seph EX - though, that reduction is rarely if ever required there. I don't know of any other major aoe hits that Disable exceeds Supervirus though. Sacred Soil is instant and allows the scholar to continue casting AND the pet to continue casting - you can whispering dawn, fey cov, sacred soil and DPS at the same time which is significantly better than collective unconcious in the same situation.
    Supervirus is also available for SMN. For physical tank busters, it's also available for WHM and BLM. Disable can stack with these virus, doesn't leave antibodies and is on a 30s shorter cooldown.
    You are comparing two skills, trying to say which one is better, without even considering that they can work together.

    As for Sacred Soil, you don't consider the context of when you'd use it, its 1 stack cost, nor the strong regen applied by CU.

    Comparing like that, in a vacuum, without context, it's really a bad thing and gives people the idea that something is better than something else, while it's not true at all in practice.
    For instance, not considering the regen on CU prevent people from thinking about the consequences of that effect, which is to allow the WHM not to cast Medica II or use a Medica instead of a Cure III.
    These kind of comparisons cut so much stuff from getting the full picture that they are the worst.


    Quote Originally Posted by Kaurie View Post
    Again, disable is actually worse - usually. The fact that CU keeps you from doing other actions makes it worse, and the small potency bonus *1.3 shields does make that aspected helios nicer.
    See above. Besides, N.A.Helios's Shield isn't 130%.

    Quote Originally Posted by Kaurie View Post
    This is precisely what you are doing except in reverse.
    No, I'm actually saying that these comparisons are pointless, while arguing why they're wrong in the first place.

    Quote Originally Posted by Kaurie View Post
    Also on that last note and the whole supervirus + disable thing, there is also other mitigation such as E4E. That 10% damage reduction is pretty significant and stacks up with virus etc.
    ... which can also be used by WHM, SMN, BLM.


    I mean, you throw "x+y+z is better than a+b+c! yeah!" without putting that in context. You don't even consider the fact that you may not even need that kind of mitigation or that healing post buster is a thing that exist.
    What I'm trying to fight is this implied 'rule' that says "if you want mitigation, go SCH, don't go AST, it's worse". No, that's not true at all. It depends on the context of the fight and other parameters like the needed DPS from healers, the needed HPS and burst heal needed, and whatnot.

    Getting the full picture before saying that a job is better than another is crutial when making comparisons. Yet, most people in this thread don't.
    (2)

  3. #83
    Player Kaurie's Avatar
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    Apr 2015
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    2,427
    Character
    Kaurie Lorhart
    World
    Leviathan
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Fyce View Post
    Still, it's unreliable. Like Parry.
    It's nice when it happens, but you never plan expecting it. Since you should always plan for a regular Adlo, then I'll just say that N.A.Benefic's shield is strictly better and is instant cast (meaning that you can weave cleric stance and DPS better than Adlo).
    I plan for crit adlos all the time. There are often periods where I can cast several adlo's to get a crit and then deploy it. I do this in both Savage and Seph EX with fairly good success.

    Deployment tactics doesn't have the same use as N.A.Helios. Don't compare the two. Deployment tactics is unique and has no equivalent. The comparison is pointless.
    Kind of the point.

    Supervirus is also available for SMN. For physical tank busters, it's also available for WHM and BLM. Disable can stack with these virus, doesn't leave antibodies and is on a 30s shorter cooldown.
    You are comparing two skills, trying to say which one is better, without even considering that they can work together.
    Actually, you compared the two skills directly trying to say Disable was better. You've adjusted your argument after realizing the Supervirus is better. In another post, I noted how my static weaves in Disable between our SMN's and my Virus.

    As for Sacred Soil, you don't consider the context of when you'd use it, its 1 stack cost, nor the strong regen applied by CU.

    Comparing like that, in a vacuum, without context, it's really a bad thing and gives people the idea that something is better than something else, while it's not true at all in practice.
    For instance, not considering the regen on CU prevent people from thinking about the consequences of that effect, which is to allow the WHM not to cast Medica II or use a Medica instead of a Cure III.
    These kind of comparisons cut so much stuff from getting the full picture that they are the worst.
    You keep comparing things, and then saying that comparisons are irrelevant only when SCH wins, but not when AST wins :|

    That said, you get the strongER regen applied by Whispering Dawn coupled with your sacred soil if you choose to use it - and you're not stuck immobile.


    See above. Besides, N.A.Helios's Shield isn't 130%.
    Oh I thought it was 130% like Aspected Benefic? My bad.

    No, I'm actually saying that these comparisons are pointless, while arguing why they're wrong in the first place.
    Except, you're wrong in almost every way. "Well 13 is bigger than 15 if we subtract 5 off 15", is effectively what you keep on saying. You keep talking about how it is horrible to look at things in a vacuum, but then say how we cannot take into account things like Deployment tactics because there is no AST equivalent.

    ... which can also be used by WHM, SMN, BLM.
    Not sure the point of this, but yes all of them are capable of using it. You can have near 100% up time if you have all 4 in your party.

    I mean, you throw "x+y+z is better than a+b+c! yeah!" without putting that in context. You don't even consider the fact that you may not even need that kind of mitigation or that healing post buster is a thing that exist.
    What I'm trying to fight is this implied 'rule' that says "if you want mitigation, go SCH, don't go AST, it's worse". No, that's not true at all. It depends on the context of the fight and other parameters like the needed DPS from healers, the needed HPS and burst heal needed, and whatnot.

    Getting the full picture before saying that a job is better than another is crutial when making comparisons. Yet, most people in this thread don't.
    No, I am saying that Scholar has a fuller toolkit for mitigation, and AST has a fuller toolkit for buffs. Both AST and SCH can do both, but each excel in different ways. I never said 1 job is better, I said 1 job is better at X and the other job is better at Y.
    (0)

  4. #84
    Player
    Kelya's Avatar
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    Jun 2014
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    124
    Character
    Kelya Asura
    World
    Phoenix
    Main Class
    Conjurer Lv 60
    Quote Originally Posted by Kaurie View Post
    It is a little hard for me to follow all your numbers, but one or two things. Eos's potency is less than regular potency (about 66% so 300 Eos potency = 200 player potency). Also, I find Medica II is about 40% of the power of Whispering Dawn when Divine Sealed IIRC, but if I understand your calcs you are saying that Medica II is higher?

    I may look into this more when I am home, but I am not largely concerned. I mostly just wanted to point out that Scholars can also bring a significant HoT, which seems to go largely ignored.
    With the 200 potency from Eos then you're looking at 2940 potency over 21s of single target healing so it's a bit more than AST/WHM for this duration.
    DS Med2 < Rouse Whispering as it's 455 potency vs 980 over 21s respectively. I don't know what's confusing except the few numbers I've put just to show from where I got my final results ^^
    (0)

  5. #85
    Player
    HPDelron's Avatar
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    Feb 2016
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    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Fyce View Post
    Still, it's unreliable. Like Parry..
    Parry is a terrible analogy. Parry happens or doesn't happen simultaneously with the damage, in other words the decision isn't made about if the mitigation happens or not until the mitigation is needed. With Aldo, once it crits it gives you information about the upcoming hits.If an Aldo crits you know ahead of time if the upcoming hits will be mitigated. Once you crit, the tank has 12k Shield on them and you know the next 12k worth of damage will be mitigated. Since you know this for sure you can act appropriately. Redirecting your time and resources if the extra mitigation afforded by the crit gives you room to so. If you don't get the crit you can act like you always have. Since the information on the shield size comes after a cast and as part of your normal healing activity, the crit is always actionable.

    With something like parry it never gives guaranteed information about the future. The tank can have some variety of fantastical "Super Parry!" with a 90% chance of occurring that mitigates all damage and heals them to full and you still can't rely on that the way you can a shield. This is because you won't find out until it's too late. Parry and things like it are not readily actionable. At no moment can you say "Oh yeah. We don't have to heal that damage Super Parry! will take care of it"

    You also can't try to "Fish" for parries, that is willingly take a bunch of 0 damage hits and save any parries you get for later. You can with shields. You can cast a bunch of admittingly MP inefficient Aldos that do nothing, in hopes of getting the crit. Even when the target(s) aren't actively taking damage. Then if it crits, you still get value from that crit so long as damage occurs in the eternity that is a 30s shield.
    (0)
    Last edited by HPDelron; 04-21-2016 at 06:57 AM.

  6. #86
    Player
    Lyrica_Ashtine's Avatar
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    Dec 2013
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    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Kelya View Post
    With the 200 potency from Eos then you're looking at 2940 potency over 21s of single target healing so it's a bit more than AST/WHM for this duration.
    DS Med2 < Rouse Whispering as it's 455 potency vs 980 over 21s respectively. I don't know what's confusing except the few numbers I've put just to show from where I got my final results ^^
    980 potency? Where'd you get that from? :P

    Fairy potency doesn't reflect on our own potency values. Embrace has half the recovery value of Physick and Whispering Dawn has a third of Embrace - Which is a no brainer as it's 300 potency vs 100 potency.
    With this in mind and if we were to convert fairy potency into player potency (half a physick), Embrace is at 200 potency and Whispering Dawn at 66.67 potency/tick or 466.67 potency over 21 seconds. If you'd include Rouse it's 93.33 potency/tick or 653.33 potency over 21 seconds.
    I find it interesting how you're not including the upfront healing Medica II provides, however. If you'd include this, the potencies would be:
    Medica II + Divine Seal - 715.00 potency over 21 seconds (or 910.00 potency for it's full duration and effect)
    Whispering Dawn + Rouse - 653.33 potency over 21 seconds
    Whispdering Dawn + Rouse + Fey Illumination - 784.00 potency over 21 seconds*

    *inb4 how: Like DPS buffs, healing buffs are also multiplicative
    (0)

  7. #87
    Player
    Pells's Avatar
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    Sep 2013
    Posts
    361
    Character
    P'lha Tahl
    World
    Balmung
    Main Class
    Scholar Lv 90
    Quote Originally Posted by HPDelron View Post
    Parry is a terrible analogy. [...] Since you know this for sure you can act appropriately. Redirecting your time and resources if the extra mitigation afforded by the crit gives you room to so. If you don't get the crit you can act like you always have. Since the information on the shield size comes after a cast and as part of your normal healing activity, the crit is always actionable.
    This makes a crit adlo more comparable to Bloodletter or Shield Swipe. Neither of which I ever hear complaints about being unreliable.
    (0)
    Oooh, shiney...

  8. #88
    Player
    Ghishlain's Avatar
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    Oct 2013
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    2,168
    Character
    Ghishlain Pyrial
    World
    Mateus
    Main Class
    White Mage Lv 80
    I'd like to say that the context of my comment was to compare the mitigation kits of Nocturnal AST and SCH since it was brought up as part of the discussion. While its true that healing in general is a very dynamic role in the party mechanic, it's still important to consider what tools each kits brings to the table on an individual and static level so one can gauge their uses and effectiveness. While the divide between the mitigation kits of Nocturnal AST and SCH might not be as great as some people consider, it still favours SCH in terms of raw mitigation.

    Quote Originally Posted by Fyce View Post
    The average is irrelevant and crits are unreliable. More often that not, they are wasted in the sense that they were not needed because you already planned to mitigate some incoming damage without a crit Adlo.
    Regular Nocturnal Aspected Benefics have a stronger shield than Adlo, and are instant cast. Saying that "Adlo is better" because of crits, isn't relevant.
    You absolutely have to consider the critical bonus of Adlo because its a defining feature of the spell and the only healing spell to date that has that kind of bonus on Crit. When Adlo crits, its effectively one of the most potent and cost efficient mitigation tools in the game.

    With that being said, Adlo is better than N.A.Benefic in terms of raw overall power. What N.A.Benefic has an advantage over Adlo is the fact is consistent and overall lower potency / MP cost. Both have their niches.

    Note that I never said "Adlo is better" in my quote. I only mentioned that the average shield strength starts to exceed Aspected Benefic's shield component giving it an edge in the mitigation department over the course of a long fight. Aspected Benefic has its own uses as I've mentioned above.

    Quote Originally Posted by Fyce View Post
    Of course it is. But why are you comparing the two? One is a 2mn cooldown used only when you'd need to mitigate moderate to high raid damage, the other is a bread and butter raid mitigation AoE on GCD. The setup and uses are completly different. No Noct.AST would only use Aspected Helios in order to mitigate this kind of damage. They'd use another cooldown with it, which is easier to do since they're usually on a shorter timer than SCH cooldowns.
    So, really, comparing the two is pointless.
    I didn't state anything about why I used that comparison but it's an apt comparison when you consider the context of raid busters that hit the table. I didn't include Collective Unconsciousness or Sacred Soil in this comparison because chances are both casters would be using these ability in conjunction with their mitigation tools to reduce the overall raid buster damage and since both reduce the same amount of damage, they effectively cancel each other when comparing the two.

    Take Sephirot's raid buster after P2 for example. AST would pop Aspected Helios with Collective Unconciousness. SCH would pop Sacred Soil with Deployed Adlo. There's a clear winner in that scenario. And you'll see similar results for any raid buster with that kind of wind up.

    It's true that Aspected Helios is more readily available and it does overcome Succor by 5% as it should. Again, this lends itself to the fact Noct AST provides more reliability and consistency with their mitigation tools while SCH has more raw power behind it on the things that actually matter.

    As a tangent, the more I try to use Nocturnal Aspected Helios, the less I like it. With SCH, their only choice for a direct AoE heal is Succor when Indomitability is on cooldown. This is versus AST who has access to both Helios and Aspected Helios. Both provide the same potency in healing but Helios costs less MP and heals raw HP which is arguably better than eHP. If you know for a fact that your raid can survive the upcoming raid buster it's better to just heal the wounds with Helios after the fact. Alternatively if you need to top people off prior to a raid buster, it's better to use Helios to get people topped off unless they're at a very niche HP requirement that is between the healing amounts of Helios and Aspected Helios. I can't think of a good adjustment for N.A.Helios right now but it would be nice it felt more... usable in the N.AST kit. Ah well.

    Quote Originally Posted by Fyce View Post
    I have absolutly no clue what you're talking about.
    - Supervirus is a stat reduction, which doesn't equate raw mitigation. Disable is raw mitigation, meaning that it's 10% flat, while Supervirus is more like 7-9% (and doesn't work on darkness damage).
    - Sacred Soil is 10% mitigation and cost an Aetherflow stack. Collective Unconscious is 10% mititagion and add a strong regen.
    - Succor has a 150 potency shield, Nocturnal Aspected Helios has a 157.5 potency shield.

    If anything, of the two sets of mitigation abilities and cooldowns you're comparing here, the AST one is slightly stronger due to Disable being better, A.Helios having a very small potency bonus and CU applying a regen.
    Also, I have no idea where you 5% thing comes from.
    I would like to see the testing behind stat reduction and the damage it mitigates. If you consider my testing here, I show that Disable and (Super)virus reduce damage on a similar curve. The test itself can certainly be flawed as I did it by testing Gravity on two targets where it does "10% less (damage) for the second (target)" to simulate what effect Disable might have on Gravity which may not accurately simulate what effect Disable will have on a monster. Likewise a player losing 15% of their stats results in a 15% drop in damage but the damage formula may be different on monster than it is on players. I will change my thoughts behind this if you can provide some information that runs contrary to my own results.

    Likewise, I would be curious to see what Darkness damage is. I understand that it's a damage type that can only be reduced by things that directly reduce damage like Disable, Sacred Soil, and Collective Unconsciousness and would like to understand this damage type more. So if you have any information in the matter, I'd like to see it. Unfortunately, a Google search for "Darkness damage FFXIV" leads to a ridiculous (and perfectly expected) amount of random DRK pages, lol.

    With that being said, the reason I'm using a Succor + Sacred Soil + Supervirus vs Aspected Helios + Collective Unconciousness + Disable comparison here is to just show that even without Deployed Adlo, SCH's tools are superior to AST's tools because the 15% mitigation Supervirus provides is 5% higher than the 10% disable provides. Even with the 5% healing boost to Aspected Helios it would be hard press for AST to match SCH.

    But as I mentioned above, healing is a very dynamic role. When you look at Disable vs (Super)virus, Supervirus will generally win hands down due to having both higher damage reduction and longer duration. However, Disable is advantageous against the aforementioned Darkness damage and also advantageous in other scenarios too such as Cascades in A3S where Disable is available on every single Cascade versus Virus being available for every other.

    The one concession I will add is that it's possible for the AST to overcome the mitigation gap by having an Expanded Bole primed and ready. If we're going to go with the discussion that Adlo provides more raw power due to crit, then it's only fair to have Expanded Bole available as well because RNG is well, RNG.

    Quote Originally Posted by Fyce View Post
    People seems to compare the two jobs like they'd use the same amount of cooldown at the same time, without considering that the overall liberty of cooldown usage is completly different. You can't just say SCH X skill is better than AST Y, because chances are that they are used completly differently ingame, making the "on paper" maths completly pointless.
    Again, I'll just point back to what I said at the beginning of this wall of text. Contextually, my comment was speaking directly to the mitigation kits and only the mitigation kits. I feel it's important to consider the individual tools each kit brings to the table and see how they compared to each other to determine the strengths and weaknesses of each job as this also helps players evaluate the overall toolkit each job brings as well. Not only is this comparison useful for overall strengths and power level, it can also open up ways to determine how toolkits may be more suitable for certain fights. For example, the Sephi EX fight seems tailored for the AST kit. T1, T4, and T5 was very favourable for a double SCH setup. Heck, I'd even argue T13 being great for double SCH w/ Eos as well since you're basically having Rouse'd Fey Illuminate Whispering Dawn + Fey Covenant on every single major AoE with each SCH being able to shield / heal their respective tank through Akh Morn.

    I will admit that I am amused that you did make a comment about how most posters don't consider the full berth of the entire tool kit each job brings to the table and the critical importance of this. I do agree that it's important to consider all factors of a kit but find the irony that this comment stemmed from a chain of posts that started with one of my posts when I had provided a write up of what I felt were the pros and cons of each healing job just one page earlier.

    With that being said, I'm always willing to learn and if more information crops up that runs contrary to my train of thoughts, I'll gladly accept that and change my thought process to suit.
    (3)
    Last edited by Ghishlain; 04-21-2016 at 03:56 PM.

  9. #89
    Player
    Powe's Avatar
    Join Date
    Jan 2016
    Location
    Guarding Etro's Throne with Lightning
    Posts
    728
    Character
    Hades Pluto
    World
    Gilgamesh
    Main Class
    Summoner Lv 80
    Quote Originally Posted by Nezkeys79 View Post
    it's looking like whm, with sch a close second. Ast doesn't sound like something I'd like
    All 3 are perfect in their own way, dont be swayed by peoples opinion. If you like a healing job, play it, if you dont then dont. Though out of all of them whm doesn't have reliable mp regeneration, Ast has the CD and also the mp card while sch has aetherflow and 3 drains
    (0)

  10. #90
    Player
    Lyrica_Ashtine's Avatar
    Join Date
    Dec 2013
    Posts
    1,132
    Character
    Sadako Yamamura
    World
    Phoenix
    Main Class
    Marauder Lv 1
    Quote Originally Posted by Powe View Post
    snip
    Eh, assize doubles as MP source as well as MP conserver. It has the same base healing potential as a Medica and would save you as much mp when used as a medica. Otherwise use it as an MP source that scales with max MP pool as well.

    If it's "reliability", don't rely on cards as an MP source. And while there are situations where it is required, astrologians carding themselves beats the purpose of bringing an astrologian in the first place.
    (0)

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