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  1. #11
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Violette View Post
    Well thank you mr obvious, however you must remember 2 key points:
    If what I'm stating is both obvious and illustrates case(s) where expansion is not always the most optimal choice than it is obvious that expansion is not always the most optimal choice. In which case calling out a highlight of a non-expansion use of cards as worthless seems silly and overly confrontational. I'd ask that at minimum we don't indulge in name calling however much we may disagree with each others positions.

    1. 4 man content is garbage easy and should not be balanced around.
    4-man content represents a majority of overall content experience for many, if not most players. 4-man content is about the only level cap content anyone is guaranteed to run. It's absolutely at the core of a lot of player experience and the game should be tuned with this in mind. The content and abilities need to work for the 10 people paying subs to log in a few hours every weekend just as much if not more so than the 1 person logging in for the same amount every day to do savage progression. The player base falls on a spectrum and it's heavily weighted to the simpler, more accessible content. I've seen enough people struggle with this content to know that it can't be rightly dismissed as "easy and garbage".

    Even ignoring that, there isn't any reason to ignore facts about the game engine and how mechanics interact. The simple fact is that performance per cooldown is higher with extensions and enhancements in 4-man content. Easy or not, that's true and all ideally one puts in their best effort no matter what the content is.


    2. If you're in such an extreme set it up likely that DPS is very unimportant, rendering methods of increasing dps moot.
    Again there are cases (however edge), where the largest DPS gain would be to concentrate buffs on to one or two people. The cards can also do more than DPS gains. If you'll re-read the specific hypothetical I was putting forward, it was talking about maximizing mana regen. It's also not hard to imagine where your primary concern is keeping tank spike damage down. Even if these situations are either extremely rare or non-existent in current content we ignore their existence at our own peril should content change. Having a comprehensive understand of mechanics and how they interact can only be a good thing, even if some of those interacts are currently limited to the realm of theoretical instead of the practical.
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    Last edited by HPDelron; 04-21-2016 at 01:43 AM.