Results 1 to 10 of 145

Hybrid View

  1. #1
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by Yhisa View Post
    Yay an ast that knows the 3 card trick /happy and well if u pull spear and hold until ur draw comes back u can knock off 6 sec on ur draw cooldowm which drops it to 24 seconds but this 3 card trick is very good if rngus favors u before i have gotten 2x balance and 1x arrow

    And celestrial opposion is no different when ast use it on AoE balance/arrow which onky give + 5sec

    Like i said im always testing and playing AST and finding new tricks when playing it

    That sounds like a massive waste of cards and cool downs.
    (1)

  2. #2
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Violette View Post
    That sounds like a massive waste of cards and cool downs.
    Short: Yes, with a but.
    Long Answer: No, with an If.

    In 4-Man content an extension gives you double the normal effect on a card, while an expansion gives you half the effect on 4 people.. or double the effect if you will. However since not all 4 party members are equally good in terms of output you get the most value from an extension on the party member most able to make use of it.

    In 8-Man content this is much harder to justify, since you effectively get 4 Cards worth of value out of expansion. However if what's gating you isn't DPS there may be value to be had from concentrating other cards a bit more. For example you can imagine content with a lot of scripted damage and small DPS windows where you get gated on healing longevity and so concentrated ewers are going to be the best use of CDs. Also if you've got an extreme setup, say.. 2x Paladin Tank and no room for Healers to DPS and 2-3 DPS that are way more component than other(s) the value may be there as well. Granted these all represent narrow edge cases that I can't imagine come up much, but it's at least worth remembering from a conceptual standpoint.
    (0)
    Last edited by HPDelron; 04-20-2016 at 11:26 PM.

  3. #3
    Player Violette's Avatar
    Join Date
    Apr 2012
    Posts
    545
    Character
    Eonkhui Malaguld
    World
    Tonberry
    Main Class
    Gladiator Lv 60
    Quote Originally Posted by HPDelron View Post
    Short: Yes, with a but.
    Long Answer: No, with an If.

    In 4-Man content an extension gives you double the normal effect on a card, while an expansion gives you half the effect on 4 people.. or double the effect if you will. However since not all 4 party members are equally good in terms of output you get the most value from an extension on the party member most able to make use of it.
    Well thank you mr obvious, however you must remember 2 key points:
    1. 4 man content is garbage easy and should not be balanced around.

    2. If you're in such an extreme set it up likely that DPS is very unimportant, rendering methods of increasing dps moot.

    So I think the answer you were looking for was "yes." Because if you're trying to maximise dps, you would have thrown out the first spear on a dps so their cool downs would be back faster.
    (0)

  4. #4
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    Quote Originally Posted by Violette View Post
    Well thank you mr obvious, however you must remember 2 key points:
    If what I'm stating is both obvious and illustrates case(s) where expansion is not always the most optimal choice than it is obvious that expansion is not always the most optimal choice. In which case calling out a highlight of a non-expansion use of cards as worthless seems silly and overly confrontational. I'd ask that at minimum we don't indulge in name calling however much we may disagree with each others positions.

    1. 4 man content is garbage easy and should not be balanced around.
    4-man content represents a majority of overall content experience for many, if not most players. 4-man content is about the only level cap content anyone is guaranteed to run. It's absolutely at the core of a lot of player experience and the game should be tuned with this in mind. The content and abilities need to work for the 10 people paying subs to log in a few hours every weekend just as much if not more so than the 1 person logging in for the same amount every day to do savage progression. The player base falls on a spectrum and it's heavily weighted to the simpler, more accessible content. I've seen enough people struggle with this content to know that it can't be rightly dismissed as "easy and garbage".

    Even ignoring that, there isn't any reason to ignore facts about the game engine and how mechanics interact. The simple fact is that performance per cooldown is higher with extensions and enhancements in 4-man content. Easy or not, that's true and all ideally one puts in their best effort no matter what the content is.


    2. If you're in such an extreme set it up likely that DPS is very unimportant, rendering methods of increasing dps moot.
    Again there are cases (however edge), where the largest DPS gain would be to concentrate buffs on to one or two people. The cards can also do more than DPS gains. If you'll re-read the specific hypothetical I was putting forward, it was talking about maximizing mana regen. It's also not hard to imagine where your primary concern is keeping tank spike damage down. Even if these situations are either extremely rare or non-existent in current content we ignore their existence at our own peril should content change. Having a comprehensive understand of mechanics and how they interact can only be a good thing, even if some of those interacts are currently limited to the realm of theoretical instead of the practical.
    (0)
    Last edited by HPDelron; 04-21-2016 at 01:43 AM.