An alternative or a compromise could well be inserting a Repeatable Story Arc in each and every field zone.

It would be composed of a long quest, say about 10 times as long as normal quests.

It would also be level synced for challenge.

The quest would start at the lowest level area of that zone and auto-update the objective and lead you around the zone exploring, killing trash, killing sub-bosses, fetch quests, participating in FATEs, etc
This would be the one way to make it different to beastmen dailies which just send you from A to B then back A in a repetitive fashion.

It would encourage players to shift around the open world, making it feel less empty to newer players and revitalise these zones where FATEs stay up until expiry. Also players would have incentive to use their chocobos again.

For characters at level cap, these repeatable story arcs could reward tomes or other currencies even beastmen currencies as a reward for clearing the zone.


It also sounds like what would happen lore wise should Deftarm and Co expand their adventurer services throughout the world.

The story arc would be repeatable weekly so as not to completely effect roulettes etc.