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  1. #21
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I'm surprised that it's not talked about more often. They can keep the adrenaline system, but I feel that melee adrenaline should be something different.

    Like you say, they can just 1-hit-kill people. And people try to compensate by wearing fending accessories which are intended for tanks, but a good melee will just wait for a time when a person is vulnerable to be killed in 1 hit, or set it up themselves with a little damage and a stun before pressing that auto-kill button. I don't think anything should be allowed to damage a single target so greatly that they die without getting a chance to fight back. I haven't seen a good argument yet to justify the effect and potency of melee adrenaline.
    (1)

  2. #22
    Player
    Nidelia's Avatar
    Join Date
    Feb 2015
    Posts
    32
    Character
    Nidelia Se'ria
    World
    Omega
    Main Class
    Arcanist Lv 80
    I don't think they will remove lb ever because they always added a catch up mechanic:
    Secure: Middle node is op (Specially in 8v8v8. Kill the middle node, gg2ez)
    Slaughter: Still middle node iirc
    SR: Random nodes which can screw a game
    The Feast: last min lb and run
    However I agree with you Rufalus. I m not sure, but I think that melee lb is way less a problem in lv50. I don't think it os magic class at this lev. (iirc, i was using one vit acc to no be killed by: stun + one other skill + lb if I was at full hp but you were safe from stun + lb) At least I don't have a really bad felling about it. In SR, it's clear the opposite. "Yeah I got my 4 kills* Dragoon dive/stun lb, you re dead. So skill. Much woah. (then maybe the melee will die because it jumped into our line, but remember that it worth it because you worth more point with fever. Then you can be the best play and him is just meat)
    So if my memory doesn't try me, I really don't get why this changed happened between 50 and 60.
    (0)

  3. #23
    Player
    Rufalus's Avatar
    Join Date
    Jan 2014
    Location
    Gridania
    Posts
    2,730
    Character
    Lufie Newleaf
    World
    Ragnarok
    Main Class
    Monk Lv 100
    I got hit by a ninja adrenaline in my last match which hit me for over 11k. I don't know what modifiers were in play, I don't think I had any heavy medal stacks. It's just sudden death from full health.
    (1)

  4. #24
    Player
    PotatoGirl's Avatar
    Join Date
    Nov 2013
    Location
    The Moon
    Posts
    94
    Character
    Fionna Dawnbreaker
    World
    Goblin
    Main Class
    Summoner Lv 90
    Just gotta say, even winning with a LB in the last ~30 sec or so still leaves a sour taste in my mouth. More so if its been a hard fought match back and forth. It just cheapens the win and feels like the ez "i win" button.

    On average I think I see at least 2 melee LBs a match. And usually 1 caster/ranged LB. Healer LBs are rare with how crap the animation lock can be & people/you can still drop off fast after using it.


    Quote Originally Posted by Rufalus View Post
    I got hit by a ninja adrenaline in my last match which hit me for over 11k. I don't know what modifiers were in play, I don't think I had any heavy medal stacks. It's just sudden death from full health.
    A match or two ago was hit by a mnk LB for just shy of 10k, I had no medal stacks.
    (0)
    Last edited by PotatoGirl; 04-17-2016 at 05:31 AM.

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