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  1. #1
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Katlyna View Post
    I really don't like the change... its removing the usefulness of the ability in dungeons. usually when placing collective in a dungeon, its in the middle of a mass of AE. Often times best placement = eating some of the AE. And they were a bit stun/knockback/bounce happy in some of the trash fights... so now I'm finding the ability popping down quickly in 1/2 to 1/3 of the fights. And note I'm litterally just trying to tick it up long enough to give my tank the 10% down debuff usually.

    Terrible design choice for PvE. Its made a very cool ability even MORE situational that it already was.

    Hey Katrisa Ashe,

    The Problem is that you can not make it stun able only in PvP but I understand you!

    Because that I make the Idea to let the "10% less dmg" buff as a buff with a own timer and you can play Celestial Opposition and Time Dilation. (Not for PvP!)

    So the bubble is like a Medium ;not more. And you have to focus in you Rolle as Buff Master! (Extent or not, that is the question!)

    You saw in that thread there are con/pros for my idea. But so its okay to get stun in the Bubble for the PvE!
    (0)
    Last edited by Heilstos; 04-18-2016 at 06:53 PM.

  2. #2
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    The shield from CU actually does stay for couple seconds after you stop channeling. Also for me it seems its fix not nerf, don't think it was ever meant to be able to stay up while stunned. So I don't really get why ppl cry over such a little thing.
    (0)

  3. #3
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KeairaR View Post
    The shield from CU actually does stay for couple seconds after you stop channeling. Also for me it seems its fix not nerf, don't think it was ever meant to be able to stay up while stunned. So I don't really get why ppl cry over such a little thing.
    Sacred Soil actually works exactly the same (as in, you'll sometimes keep the Damage Reduction buff for a couple seconds after it wears off), because the buffs are decided to be on/off based on server ticks, which is incredibly stupid.
    (1)

  4. #4
    Player
    KeairaR's Avatar
    Join Date
    Feb 2016
    Posts
    17
    Character
    Keaira Reed
    World
    Ragnarok
    Main Class
    White Mage Lv 70
    Quote Originally Posted by Kerrigen View Post
    Sacred Soil actually works exactly the same (as in, you'll sometimes keep the Damage Reduction buff for a couple seconds after it wears off), because the buffs are decided to be on/off based on server ticks, which is incredibly stupid.
    yeah its sucks when you put up sacred soil/asylum/CU it may take second or two to get the effect, but its handy in the 1 out of 30 fights when the "nerf" kicks in. I guess they can't change the bubbles to add the effect immediately or they just don't do it for other reasons?
    (0)

  5. #5
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KeairaR View Post
    yeah its sucks when you put up sacred soil/asylum/CU it may take second or two to get the effect, but its handy in the 1 out of 30 fights when the "nerf" kicks in. I guess they can't change the bubbles to add the effect immediately or they just don't do it for other reasons?
    I don't know, buffs/debuffs ticking in 3s cycles seems to be pretty core to their programming so I can't see changing that being easy. FF14 is the only MMO that I know of which does that, too, and it makes it feel really imprecise at times.

    Related, but off-topic, suggestion: Celestial Opposition should be changed to a 6s increased duration instead of 5s, to align with the 3s cycle.
    (0)
    Last edited by Kerrigen; 04-21-2016 at 08:44 PM.

  6. #6
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Kerrigen View Post
    I don't know, buffs/debuffs ticking in 3s cycles seems to be pretty core to their programming so I can't see changing that being easy. FF14 is the only MMO that I know of which does that, too, and it makes it feel really imprecise at times.
    Not that I know the first thing about programming, but I don't get why beneficial aoes have to wait for the server tick, but damaging aoes, like fire puddles dropped in A6s trigger the instant you step foot in them or teleport through them. I don't really get how the premise is any different
    (1)

  7. #7
    Player
    Fufupel's Avatar
    Join Date
    Sep 2014
    Posts
    56
    Character
    Kiui Malaguld
    World
    Siren
    Main Class
    White Mage Lv 70
    Was this even a nerf to PvE? I can't think of any current content that pairs AoE spike damage and a stun to make this an issue. Nothing to complain about at all.
    (0)

  8. #8
    Player
    Heilstos's Avatar
    Join Date
    Mar 2014
    Location
    Gridania
    Posts
    260
    Character
    Marius Heilstos
    World
    Odin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Fufupel View Post
    Was this even a nerf to PvE? I can't think of any current content that pairs AoE spike damage and a stun to make this an issue. Nothing to complain about at all.
    I have some Examples (not the best, but they exist):


    - Bismark: (last Phase)

    I used CU at the Tank ,witch take the 2 adds camp befor the stun comes. Because the hot (befor patch 3.07 the heal) and the "10% def" because I get stuned.

    - Thordan: (last Phase)

    Ther I used CU if I get stun in Spear of Fury. To reduced the dmg from the Spear and heal. Problem now is that the CU will be cancel and you lose the "10 % def." Buff.

    I know that someone here is going to say thats not great Idea to use CU. Maybe its true, but I want only show sitation where you could use CU in the past. And so Moment exsists.

    And we will see what happend in the future :/
    (0)

  9. #9
    Player
    Luciddreamer's Avatar
    Join Date
    Jun 2016
    Posts
    20
    Character
    Lost Hope
    World
    Zalera
    Main Class
    Miner Lv 60
    They should at least trait CU.Give it a 15 -20% chance of the bubble remaning even after a knock back, a stun or just having to move.
    (1)

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