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  1. #1
    Player
    Kerrigen's Avatar
    Join Date
    Jun 2012
    Location
    Gridania
    Posts
    225
    Character
    Ebi Frye
    World
    Ragnarok
    Main Class
    Fisher Lv 80
    Quote Originally Posted by KeairaR View Post
    yeah its sucks when you put up sacred soil/asylum/CU it may take second or two to get the effect, but its handy in the 1 out of 30 fights when the "nerf" kicks in. I guess they can't change the bubbles to add the effect immediately or they just don't do it for other reasons?
    I don't know, buffs/debuffs ticking in 3s cycles seems to be pretty core to their programming so I can't see changing that being easy. FF14 is the only MMO that I know of which does that, too, and it makes it feel really imprecise at times.

    Related, but off-topic, suggestion: Celestial Opposition should be changed to a 6s increased duration instead of 5s, to align with the 3s cycle.
    (0)
    Last edited by Kerrigen; 04-21-2016 at 08:44 PM.

  2. #2
    Player
    randysquirrel's Avatar
    Join Date
    Apr 2014
    Posts
    757
    Character
    Phoenix Silver
    World
    Odin
    Main Class
    Alchemist Lv 60
    Quote Originally Posted by Kerrigen View Post
    I don't know, buffs/debuffs ticking in 3s cycles seems to be pretty core to their programming so I can't see changing that being easy. FF14 is the only MMO that I know of which does that, too, and it makes it feel really imprecise at times.
    Not that I know the first thing about programming, but I don't get why beneficial aoes have to wait for the server tick, but damaging aoes, like fire puddles dropped in A6s trigger the instant you step foot in them or teleport through them. I don't really get how the premise is any different
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