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  1. #1
    Player
    Mutemutt's Avatar
    Join Date
    Oct 2013
    Posts
    339
    Character
    Mumuki Muki
    World
    Leviathan
    Main Class
    Goldsmith Lv 60
    Well, I always thought it was a bit weird that a spell that required you to channel would continue channeling even if you got stunned and such. I can see why you'd want the damage reduction bit to stay even when you get hit by a stun and such, but I don't think it's a big deal balance wise.
    (3)

  2. #2
    Player
    HPDelron's Avatar
    Join Date
    Feb 2016
    Posts
    177
    Character
    Duran Felden
    World
    Jenova
    Main Class
    Scholar Lv 70
    To me this reads more like a bug fix or oversight correction than a true nerf. It's a channelled ability that should probably act like a channelled ability and it may have been technical limitations or simply greater priorities that left it in the current state. PvP may have bumped it up the attention ladder a bit but the change still feels logical and sound to me.

    I think that concerns the change leaves the ability unduly weaker in PvE are also valid but there are probably ways to correct the problem that don't require putting it back in the odd channelled-but-not-really state.
    (5)