Two things:
1) That's not actually true. It's designed as a weapon meant to be acquired over time without having to do any raiding...which is why it doesn't require any raiding. Who it is intended for at that point is not relevant as it related to the difficulty of obtaining it. That's what the previous relic was, that's what this one is. It's ultimately the non-raiders alternative (the whole no raids required thing attests to that), so there's pretty much zero chance that it was "meant as an alternative to the Gordias Savage weapon for people who needed those weapons to clear A4S" and that you somehow don't need it if you aren't raiding. That it's meant for the raiders is something of your own invention.
2) Even if that were true, none of that is actually relevant to my point (nor is who it was designed for relevant to why it was designed with the particular process it requires right now), which is simply reiterating what the developers said and drawing one potential line of reasoning directly from it. Since that reasoning has to do with how the process at the time was designed to "match" the difficulty of getting a 210 weapon from the raid (Yoshi-P outright said they made it as "difficult" as they did because it was the same item level as the Gordias Savage weapons and they felt they needed to make it comparable difficult to obtain, just via time instead of skill), and how that particular situation of the difficulty of only being able to obtain a weapon of the same item level from a raid no longer applies...
Then the strongest line of reasoning for any adjustments to it is that the function it served as a non-raid required alternative, meant to be as difficult to obtain as a 210 weapon from Gordias Savage but via time and acquisition of items outside of raiding and those being your only two options so they felt they had to have some form of equivalency in how difficult they were to obtain, no longer applies.