What kind of amuses me is all this talk about the easier alternatives and that being the reason it shouldn't be nerfed.

And yet the "strongest" line of reasoning for adjusting it all has to do with alternatives - namely how the process to 210 was originally described as being designed in its current fashion because it was meant as the equivalent alternative to the only other item level weapon at the time, and so the process was meant to be the time based equivalent to getting a 210 weapon in Gordias Savage.

Whether it actually achieved that equivalency is certainly up for debate...but if we're talking about alternatives, then by the developers own original reasoning then it would have to be nerfed in some form or fashion due to the situation that led to its current design no longer being an applicable situation.

Note that I'm not saying it's hard, or easy, or that I think it needs a nerf or what not...just following the line of reasoning originally set down by the devs as it relates to alternatives.