Results 1 to 10 of 61

Hybrid View

  1. #1
    Player
    Nezkeys79's Avatar
    Join Date
    Apr 2016
    Location
    United Kingdom
    Posts
    51
    Character
    Nez Mcnezza
    World
    Odin
    Main Class
    Paladin Lv 60

    reply

    Quote Originally Posted by Rongway View Post
    Don't expect two DDs to abandon the opportunity to use three to six 300~500 potency-per-GCD actions each to follow your marking scheme when your single target combo only does 200 potency per GCD.
    If you are on the cusp of claiming aggro and you do an action that you know won't kill the enemy quickly and will have you and the healer get hate it's not worth a potential wipe. A lot of dps in DF just button mash from what I've seen so prob have no idea how to control their enmity. The main focus isn't to get a bit more dps and stroke your epeen imo. The most important thing is making sure the tank keeps enmity at all times (unless you pulling it for a second means nothing cause the mob is like 5% hp or something) and that the healer is only healing primarily the tank, even if that means the dd's do slightly less damage. There is no excuse for not looking at your threat level period regardless of your job. Dead dps = no dps. dead healer = dead tank
    (0)

  2. #2
    Player
    Rongway's Avatar
    Join Date
    Aug 2013
    Posts
    4,197
    Character
    Cyrillo Rongway
    World
    Hyperion
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Nezkeys79 View Post
    If you are on the cusp of claiming aggro and you do an action that you know won't kill the enemy quickly and will have you and the healer get hate it's not worth a potential wipe.
    If there are hate issues, and the healer is about to take a mob off you, you're not flashing enough.


    Quote Originally Posted by Nezkeys79 View Post
    The main focus isn't to get a bit more dps and stroke your epeen imo. The most important thing is making sure the tank keeps enmity at all times
    Code:
    BRD
    Venomous Bite (DoT) on three mobs: 930 potency
    Windbite (DoT) on three mobs: 990 potency
    Later, 50% of DoT crit ticks grant a free, oGCD attack, 100 potency per mob.
    
    Average GCD: 320 potency, before considering free oGCD attacks
    
    
    DRG
    Phlebotomize (DoT) on three mobs: 1414 potency
    Chaos Thrust combo (DoT): 1150 potency
    Full Thrust combo: 816 potency
    
    Phlebotomize advantage over Full Thrust combo, per GCD: 199 potency
    
    
    MCH
    Lead Shot (DoT) on three mobs: 1470 potency
    Optimistic CleanShot-SlugShot-CleanShot with ammo: 640 potency
    
    Lead Shot advantage over optimistic combo, per GCD: 276 potency
    
    
    MNK
    Touch of Death (DoT) on three mobs: 891 potency
    Bootshine-TrueStrike-Demolish (DoT): 836 potency
    Boothshine-TrueStrike-SnapPunch: 572 potency
    
    MNK maths complicated by Greased Lightning
    
    
    NIN
    Mutilate on three mobs: 1296 potency
    Aeolian Edge combo: 804 potency
    
    Mutilate advantage over Aeolian Edge combo, per GCD: 164
    
    
    PLD
    Rage of Halone combo with Shield Oath: 518 potency
    Average GCD: 172 potency
    It's not "a bit more". It's a lot more. If you give up one Rage of Halone combo to use three Flashes instead, you give up 518 potency in exchange for 984 potency with 2xNIN or 1656 potency with 2xMCH, on top of what they would be doing with a 1-at-a-time scheme.

    Do your job and flash more, so they can do theirs.
    (1)
    Last edited by Rongway; 04-16-2016 at 08:44 AM.

Tags for this Thread